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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h | |
parent | Add info about changes to Irrlicht. (diff) | |
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h | 184 |
1 files changed, 92 insertions, 92 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h index 3d3b5f7..ad72a34 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h | |||
@@ -1,92 +1,92 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __C_TRIANGLE_SELECTOR_H_INCLUDED__ | 5 | #ifndef __C_TRIANGLE_SELECTOR_H_INCLUDED__ |
6 | #define __C_TRIANGLE_SELECTOR_H_INCLUDED__ | 6 | #define __C_TRIANGLE_SELECTOR_H_INCLUDED__ |
7 | 7 | ||
8 | #include "ITriangleSelector.h" | 8 | #include "ITriangleSelector.h" |
9 | #include "IMesh.h" | 9 | #include "IMesh.h" |
10 | #include "irrArray.h" | 10 | #include "irrArray.h" |
11 | #include "aabbox3d.h" | 11 | #include "aabbox3d.h" |
12 | 12 | ||
13 | namespace irr | 13 | namespace irr |
14 | { | 14 | { |
15 | namespace scene | 15 | namespace scene |
16 | { | 16 | { |
17 | 17 | ||
18 | class ISceneNode; | 18 | class ISceneNode; |
19 | class IAnimatedMeshSceneNode; | 19 | class IAnimatedMeshSceneNode; |
20 | 20 | ||
21 | //! Stupid triangle selector without optimization | 21 | //! Stupid triangle selector without optimization |
22 | class CTriangleSelector : public ITriangleSelector | 22 | class CTriangleSelector : public ITriangleSelector |
23 | { | 23 | { |
24 | public: | 24 | public: |
25 | 25 | ||
26 | //! Constructs a selector based on a mesh | 26 | //! Constructs a selector based on a mesh |
27 | CTriangleSelector(ISceneNode* node); | 27 | CTriangleSelector(ISceneNode* node); |
28 | 28 | ||
29 | //! Constructs a selector based on a mesh | 29 | //! Constructs a selector based on a mesh |
30 | CTriangleSelector(const IMesh* mesh, ISceneNode* node); | 30 | CTriangleSelector(const IMesh* mesh, ISceneNode* node); |
31 | 31 | ||
32 | //! Constructs a selector based on an animated mesh scene node | 32 | //! Constructs a selector based on an animated mesh scene node |
33 | //!\param node An animated mesh scene node, which must have a valid mesh | 33 | //!\param node An animated mesh scene node, which must have a valid mesh |
34 | CTriangleSelector(IAnimatedMeshSceneNode* node); | 34 | CTriangleSelector(IAnimatedMeshSceneNode* node); |
35 | 35 | ||
36 | //! Constructs a selector based on a bounding box | 36 | //! Constructs a selector based on a bounding box |
37 | CTriangleSelector(const core::aabbox3d<f32>& box, ISceneNode* node); | 37 | CTriangleSelector(const core::aabbox3d<f32>& box, ISceneNode* node); |
38 | 38 | ||
39 | //! Gets all triangles. | 39 | //! Gets all triangles. |
40 | void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, | 40 | void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, |
41 | const core::matrix4* transform=0) const; | 41 | const core::matrix4* transform=0) const; |
42 | 42 | ||
43 | //! Gets all triangles which lie within a specific bounding box. | 43 | //! Gets all triangles which lie within a specific bounding box. |
44 | void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, | 44 | void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, |
45 | const core::aabbox3d<f32>& box, const core::matrix4* transform=0) const; | 45 | const core::aabbox3d<f32>& box, const core::matrix4* transform=0) const; |
46 | 46 | ||
47 | //! Gets all triangles which have or may have contact with a 3d line. | 47 | //! Gets all triangles which have or may have contact with a 3d line. |
48 | virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, | 48 | virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, |
49 | s32& outTriangleCount, const core::line3d<f32>& line, | 49 | s32& outTriangleCount, const core::line3d<f32>& line, |
50 | const core::matrix4* transform=0) const; | 50 | const core::matrix4* transform=0) const; |
51 | 51 | ||
52 | //! Returns amount of all available triangles in this selector | 52 | //! Returns amount of all available triangles in this selector |
53 | virtual s32 getTriangleCount() const; | 53 | virtual s32 getTriangleCount() const; |
54 | 54 | ||
55 | //! Return the scene node associated with a given triangle. | 55 | //! Return the scene node associated with a given triangle. |
56 | virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const { return SceneNode; } | 56 | virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const { return SceneNode; } |
57 | 57 | ||
58 | // Get the number of TriangleSelectors that are part of this one | 58 | // Get the number of TriangleSelectors that are part of this one |
59 | virtual u32 getSelectorCount() const; | 59 | virtual u32 getSelectorCount() const; |
60 | 60 | ||
61 | // Get the TriangleSelector based on index based on getSelectorCount | 61 | // Get the TriangleSelector based on index based on getSelectorCount |
62 | virtual ITriangleSelector* getSelector(u32 index); | 62 | virtual ITriangleSelector* getSelector(u32 index); |
63 | 63 | ||
64 | // Get the TriangleSelector based on index based on getSelectorCount | 64 | // Get the TriangleSelector based on index based on getSelectorCount |
65 | virtual const ITriangleSelector* getSelector(u32 index) const; | 65 | virtual const ITriangleSelector* getSelector(u32 index) const; |
66 | 66 | ||
67 | protected: | 67 | protected: |
68 | //! Create from a mesh | 68 | //! Create from a mesh |
69 | virtual void createFromMesh(const IMesh* mesh); | 69 | virtual void createFromMesh(const IMesh* mesh); |
70 | 70 | ||
71 | //! Update when the mesh has changed | 71 | //! Update when the mesh has changed |
72 | virtual void updateFromMesh(const IMesh* mesh) const; | 72 | virtual void updateFromMesh(const IMesh* mesh) const; |
73 | 73 | ||
74 | //! Update the triangle selector, which will only have an effect if it | 74 | //! Update the triangle selector, which will only have an effect if it |
75 | //! was built from an animated mesh and that mesh's frame has changed | 75 | //! was built from an animated mesh and that mesh's frame has changed |
76 | //! since the last time it was updated. | 76 | //! since the last time it was updated. |
77 | virtual void update(void) const; | 77 | virtual void update(void) const; |
78 | 78 | ||
79 | ISceneNode* SceneNode; | 79 | ISceneNode* SceneNode; |
80 | mutable core::array<core::triangle3df> Triangles; // (mutable for CTriangleBBSelector) | 80 | mutable core::array<core::triangle3df> Triangles; // (mutable for CTriangleBBSelector) |
81 | mutable core::aabbox3df BoundingBox; // Allows for trivial rejection | 81 | mutable core::aabbox3df BoundingBox; // Allows for trivial rejection |
82 | 82 | ||
83 | IAnimatedMeshSceneNode* AnimatedNode; | 83 | IAnimatedMeshSceneNode* AnimatedNode; |
84 | mutable u32 LastMeshFrame; | 84 | mutable u32 LastMeshFrame; |
85 | }; | 85 | }; |
86 | 86 | ||
87 | } // end namespace scene | 87 | } // end namespace scene |
88 | } // end namespace irr | 88 | } // end namespace irr |
89 | 89 | ||
90 | 90 | ||
91 | #endif | 91 | #endif |
92 | 92 | ||