From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CTriangleSelector.h | 184 ++++++++++----------- 1 file changed, 92 insertions(+), 92 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h index 3d3b5f7..ad72a34 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h @@ -1,92 +1,92 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_TRIANGLE_SELECTOR_H_INCLUDED__ -#define __C_TRIANGLE_SELECTOR_H_INCLUDED__ - -#include "ITriangleSelector.h" -#include "IMesh.h" -#include "irrArray.h" -#include "aabbox3d.h" - -namespace irr -{ -namespace scene -{ - -class ISceneNode; -class IAnimatedMeshSceneNode; - -//! Stupid triangle selector without optimization -class CTriangleSelector : public ITriangleSelector -{ -public: - - //! Constructs a selector based on a mesh - CTriangleSelector(ISceneNode* node); - - //! Constructs a selector based on a mesh - CTriangleSelector(const IMesh* mesh, ISceneNode* node); - - //! Constructs a selector based on an animated mesh scene node - //!\param node An animated mesh scene node, which must have a valid mesh - CTriangleSelector(IAnimatedMeshSceneNode* node); - - //! Constructs a selector based on a bounding box - CTriangleSelector(const core::aabbox3d& box, ISceneNode* node); - - //! Gets all triangles. - void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, - const core::matrix4* transform=0) const; - - //! Gets all triangles which lie within a specific bounding box. - void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, - const core::aabbox3d& box, const core::matrix4* transform=0) const; - - //! Gets all triangles which have or may have contact with a 3d line. - virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, - s32& outTriangleCount, const core::line3d& line, - const core::matrix4* transform=0) const; - - //! Returns amount of all available triangles in this selector - virtual s32 getTriangleCount() const; - - //! Return the scene node associated with a given triangle. - virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const { return SceneNode; } - - // Get the number of TriangleSelectors that are part of this one - virtual u32 getSelectorCount() const; - - // Get the TriangleSelector based on index based on getSelectorCount - virtual ITriangleSelector* getSelector(u32 index); - - // Get the TriangleSelector based on index based on getSelectorCount - virtual const ITriangleSelector* getSelector(u32 index) const; - -protected: - //! Create from a mesh - virtual void createFromMesh(const IMesh* mesh); - - //! Update when the mesh has changed - virtual void updateFromMesh(const IMesh* mesh) const; - - //! Update the triangle selector, which will only have an effect if it - //! was built from an animated mesh and that mesh's frame has changed - //! since the last time it was updated. - virtual void update(void) const; - - ISceneNode* SceneNode; - mutable core::array Triangles; // (mutable for CTriangleBBSelector) - mutable core::aabbox3df BoundingBox; // Allows for trivial rejection - - IAnimatedMeshSceneNode* AnimatedNode; - mutable u32 LastMeshFrame; -}; - -} // end namespace scene -} // end namespace irr - - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_TRIANGLE_SELECTOR_H_INCLUDED__ +#define __C_TRIANGLE_SELECTOR_H_INCLUDED__ + +#include "ITriangleSelector.h" +#include "IMesh.h" +#include "irrArray.h" +#include "aabbox3d.h" + +namespace irr +{ +namespace scene +{ + +class ISceneNode; +class IAnimatedMeshSceneNode; + +//! Stupid triangle selector without optimization +class CTriangleSelector : public ITriangleSelector +{ +public: + + //! Constructs a selector based on a mesh + CTriangleSelector(ISceneNode* node); + + //! Constructs a selector based on a mesh + CTriangleSelector(const IMesh* mesh, ISceneNode* node); + + //! Constructs a selector based on an animated mesh scene node + //!\param node An animated mesh scene node, which must have a valid mesh + CTriangleSelector(IAnimatedMeshSceneNode* node); + + //! Constructs a selector based on a bounding box + CTriangleSelector(const core::aabbox3d& box, ISceneNode* node); + + //! Gets all triangles. + void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, + const core::matrix4* transform=0) const; + + //! Gets all triangles which lie within a specific bounding box. + void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, + const core::aabbox3d& box, const core::matrix4* transform=0) const; + + //! Gets all triangles which have or may have contact with a 3d line. + virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, + s32& outTriangleCount, const core::line3d& line, + const core::matrix4* transform=0) const; + + //! Returns amount of all available triangles in this selector + virtual s32 getTriangleCount() const; + + //! Return the scene node associated with a given triangle. + virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const { return SceneNode; } + + // Get the number of TriangleSelectors that are part of this one + virtual u32 getSelectorCount() const; + + // Get the TriangleSelector based on index based on getSelectorCount + virtual ITriangleSelector* getSelector(u32 index); + + // Get the TriangleSelector based on index based on getSelectorCount + virtual const ITriangleSelector* getSelector(u32 index) const; + +protected: + //! Create from a mesh + virtual void createFromMesh(const IMesh* mesh); + + //! Update when the mesh has changed + virtual void updateFromMesh(const IMesh* mesh) const; + + //! Update the triangle selector, which will only have an effect if it + //! was built from an animated mesh and that mesh's frame has changed + //! since the last time it was updated. + virtual void update(void) const; + + ISceneNode* SceneNode; + mutable core::array Triangles; // (mutable for CTriangleBBSelector) + mutable core::aabbox3df BoundingBox; // Allows for trivial rejection + + IAnimatedMeshSceneNode* AnimatedNode; + mutable u32 LastMeshFrame; +}; + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1