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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h86
1 files changed, 43 insertions, 43 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h
index c34f57d..abdccdc 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h
@@ -1,43 +1,43 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__ 5#ifndef __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__
6#define __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__ 6#define __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__
7 7
8#include "CTriangleSelector.h" 8#include "CTriangleSelector.h"
9 9
10namespace irr 10namespace irr
11{ 11{
12namespace scene 12namespace scene
13{ 13{
14 14
15//! Stupid triangle selector without optimization 15//! Stupid triangle selector without optimization
16class CTriangleBBSelector : public CTriangleSelector 16class CTriangleBBSelector : public CTriangleSelector
17{ 17{
18public: 18public:
19 19
20 //! Constructs a selector based on a mesh 20 //! Constructs a selector based on a mesh
21 CTriangleBBSelector(ISceneNode* node); 21 CTriangleBBSelector(ISceneNode* node);
22 22
23 //! Gets all triangles. 23 //! Gets all triangles.
24 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, 24 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
25 const core::matrix4* transform=0) const; 25 const core::matrix4* transform=0) const;
26 26
27 //! Gets all triangles which lie within a specific bounding box. 27 //! Gets all triangles which lie within a specific bounding box.
28 void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, 28 void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
29 const core::aabbox3d<f32>& box, const core::matrix4* transform=0) const; 29 const core::aabbox3d<f32>& box, const core::matrix4* transform=0) const;
30 30
31 //! Gets all triangles which have or may have contact with a 3d line. 31 //! Gets all triangles which have or may have contact with a 3d line.
32 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, 32 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
33 s32& outTriangleCount, const core::line3d<f32>& line, 33 s32& outTriangleCount, const core::line3d<f32>& line,
34 const core::matrix4* transform=0) const; 34 const core::matrix4* transform=0) const;
35 35
36}; 36};
37 37
38} // end namespace scene 38} // end namespace scene
39} // end namespace irr 39} // end namespace irr
40 40
41 41
42#endif 42#endif
43 43