From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CTriangleBBSelector.h | 86 +++++++++++----------- 1 file changed, 43 insertions(+), 43 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h index c34f57d..abdccdc 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h @@ -1,43 +1,43 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__ -#define __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__ - -#include "CTriangleSelector.h" - -namespace irr -{ -namespace scene -{ - -//! Stupid triangle selector without optimization -class CTriangleBBSelector : public CTriangleSelector -{ -public: - - //! Constructs a selector based on a mesh - CTriangleBBSelector(ISceneNode* node); - - //! Gets all triangles. - virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, - const core::matrix4* transform=0) const; - - //! Gets all triangles which lie within a specific bounding box. - void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, - const core::aabbox3d& box, const core::matrix4* transform=0) const; - - //! Gets all triangles which have or may have contact with a 3d line. - virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, - s32& outTriangleCount, const core::line3d& line, - const core::matrix4* transform=0) const; - -}; - -} // end namespace scene -} // end namespace irr - - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__ +#define __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__ + +#include "CTriangleSelector.h" + +namespace irr +{ +namespace scene +{ + +//! Stupid triangle selector without optimization +class CTriangleBBSelector : public CTriangleSelector +{ +public: + + //! Constructs a selector based on a mesh + CTriangleBBSelector(ISceneNode* node); + + //! Gets all triangles. + virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, + const core::matrix4* transform=0) const; + + //! Gets all triangles which lie within a specific bounding box. + void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, + const core::aabbox3d& box, const core::matrix4* transform=0) const; + + //! Gets all triangles which have or may have contact with a 3d line. + virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, + s32& outTriangleCount, const core::line3d& line, + const core::matrix4* transform=0) const; + +}; + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1