diff options
author | David Walter Seikel | 2013-01-13 17:24:39 +1000 |
---|---|---|
committer | David Walter Seikel | 2013-01-13 17:24:39 +1000 |
commit | 393b5cd1dc438872af89d334ef6e5fcc59f27d47 (patch) | |
tree | 6a14521219942a08a1b95cb2f5a923a9edd60f63 /libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h | |
parent | Add a note about rasters suggested start up code. (diff) | |
download | SledjHamr-393b5cd1dc438872af89d334ef6e5fcc59f27d47.zip SledjHamr-393b5cd1dc438872af89d334ef6e5fcc59f27d47.tar.gz SledjHamr-393b5cd1dc438872af89d334ef6e5fcc59f27d47.tar.bz2 SledjHamr-393b5cd1dc438872af89d334ef6e5fcc59f27d47.tar.xz |
Added Irrlicht 1.8, but without all the Windows binaries.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h new file mode 100644 index 0000000..c34f57d --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.h | |||
@@ -0,0 +1,43 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__ | ||
6 | #define __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__ | ||
7 | |||
8 | #include "CTriangleSelector.h" | ||
9 | |||
10 | namespace irr | ||
11 | { | ||
12 | namespace scene | ||
13 | { | ||
14 | |||
15 | //! Stupid triangle selector without optimization | ||
16 | class CTriangleBBSelector : public CTriangleSelector | ||
17 | { | ||
18 | public: | ||
19 | |||
20 | //! Constructs a selector based on a mesh | ||
21 | CTriangleBBSelector(ISceneNode* node); | ||
22 | |||
23 | //! Gets all triangles. | ||
24 | virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, | ||
25 | const core::matrix4* transform=0) const; | ||
26 | |||
27 | //! Gets all triangles which lie within a specific bounding box. | ||
28 | void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, | ||
29 | const core::aabbox3d<f32>& box, const core::matrix4* transform=0) const; | ||
30 | |||
31 | //! Gets all triangles which have or may have contact with a 3d line. | ||
32 | virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, | ||
33 | s32& outTriangleCount, const core::line3d<f32>& line, | ||
34 | const core::matrix4* transform=0) const; | ||
35 | |||
36 | }; | ||
37 | |||
38 | } // end namespace scene | ||
39 | } // end namespace irr | ||
40 | |||
41 | |||
42 | #endif | ||
43 | |||