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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.cpp
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.cpp160
1 files changed, 80 insertions, 80 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.cpp
index 547b249..d73a3b3 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.cpp
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.cpp
@@ -1,80 +1,80 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#include "CTriangleBBSelector.h" 5#include "CTriangleBBSelector.h"
6#include "ISceneNode.h" 6#include "ISceneNode.h"
7 7
8namespace irr 8namespace irr
9{ 9{
10namespace scene 10namespace scene
11{ 11{
12 12
13//! constructor 13//! constructor
14CTriangleBBSelector::CTriangleBBSelector(ISceneNode* node) 14CTriangleBBSelector::CTriangleBBSelector(ISceneNode* node)
15: CTriangleSelector(node) 15: CTriangleSelector(node)
16{ 16{
17 #ifdef _DEBUG 17 #ifdef _DEBUG
18 setDebugName("CTriangleBBSelector"); 18 setDebugName("CTriangleBBSelector");
19 #endif 19 #endif
20 20
21 Triangles.set_used(12); // a box has 12 triangles. 21 Triangles.set_used(12); // a box has 12 triangles.
22} 22}
23 23
24 24
25 25
26//! Gets all triangles. 26//! Gets all triangles.
27void CTriangleBBSelector::getTriangles(core::triangle3df* triangles, 27void CTriangleBBSelector::getTriangles(core::triangle3df* triangles,
28 s32 arraySize, s32& outTriangleCount, 28 s32 arraySize, s32& outTriangleCount,
29 const core::matrix4* transform) const 29 const core::matrix4* transform) const
30{ 30{
31 if (!SceneNode) 31 if (!SceneNode)
32 return; 32 return;
33 33
34 // construct triangles 34 // construct triangles
35 const core::aabbox3d<f32>& box = SceneNode->getBoundingBox(); 35 const core::aabbox3d<f32>& box = SceneNode->getBoundingBox();
36 core::vector3df edges[8]; 36 core::vector3df edges[8];
37 box.getEdges(edges); 37 box.getEdges(edges);
38 38
39 Triangles[0].set( edges[3], edges[0], edges[2]); 39 Triangles[0].set( edges[3], edges[0], edges[2]);
40 Triangles[1].set( edges[3], edges[1], edges[0]); 40 Triangles[1].set( edges[3], edges[1], edges[0]);
41 41
42 Triangles[2].set( edges[3], edges[2], edges[7]); 42 Triangles[2].set( edges[3], edges[2], edges[7]);
43 Triangles[3].set( edges[7], edges[2], edges[6]); 43 Triangles[3].set( edges[7], edges[2], edges[6]);
44 44
45 Triangles[4].set( edges[7], edges[6], edges[4]); 45 Triangles[4].set( edges[7], edges[6], edges[4]);
46 Triangles[5].set( edges[5], edges[7], edges[4]); 46 Triangles[5].set( edges[5], edges[7], edges[4]);
47 47
48 Triangles[6].set( edges[5], edges[4], edges[0]); 48 Triangles[6].set( edges[5], edges[4], edges[0]);
49 Triangles[7].set( edges[5], edges[0], edges[1]); 49 Triangles[7].set( edges[5], edges[0], edges[1]);
50 50
51 Triangles[8].set( edges[1], edges[3], edges[7]); 51 Triangles[8].set( edges[1], edges[3], edges[7]);
52 Triangles[9].set( edges[1], edges[7], edges[5]); 52 Triangles[9].set( edges[1], edges[7], edges[5]);
53 53
54 Triangles[10].set(edges[0], edges[6], edges[2]); 54 Triangles[10].set(edges[0], edges[6], edges[2]);
55 Triangles[11].set(edges[0], edges[4], edges[6]); 55 Triangles[11].set(edges[0], edges[4], edges[6]);
56 56
57 // call parent 57 // call parent
58 CTriangleSelector::getTriangles(triangles, arraySize, outTriangleCount, transform); 58 CTriangleSelector::getTriangles(triangles, arraySize, outTriangleCount, transform);
59} 59}
60 60
61void CTriangleBBSelector::getTriangles(core::triangle3df* triangles, 61void CTriangleBBSelector::getTriangles(core::triangle3df* triangles,
62 s32 arraySize, s32& outTriangleCount, 62 s32 arraySize, s32& outTriangleCount,
63 const core::aabbox3d<f32>& box, 63 const core::aabbox3d<f32>& box,
64 const core::matrix4* transform) const 64 const core::matrix4* transform) const
65{ 65{
66 return getTriangles(triangles, arraySize, outTriangleCount, transform); 66 return getTriangles(triangles, arraySize, outTriangleCount, transform);
67} 67}
68 68
69void CTriangleBBSelector::getTriangles(core::triangle3df* triangles, 69void CTriangleBBSelector::getTriangles(core::triangle3df* triangles,
70 s32 arraySize, s32& outTriangleCount, 70 s32 arraySize, s32& outTriangleCount,
71 const core::line3d<f32>& line, 71 const core::line3d<f32>& line,
72 const core::matrix4* transform) const 72 const core::matrix4* transform) const
73{ 73{
74 return getTriangles(triangles, arraySize, outTriangleCount, transform); 74 return getTriangles(triangles, arraySize, outTriangleCount, transform);
75} 75}
76 76
77 77
78} // end namespace scene 78} // end namespace scene
79} // end namespace irr 79} // end namespace irr
80 80