From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CTriangleBBSelector.cpp | 160 ++++++++++----------- 1 file changed, 80 insertions(+), 80 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.cpp') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.cpp index 547b249..d73a3b3 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.cpp +++ b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.cpp @@ -1,80 +1,80 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#include "CTriangleBBSelector.h" -#include "ISceneNode.h" - -namespace irr -{ -namespace scene -{ - -//! constructor -CTriangleBBSelector::CTriangleBBSelector(ISceneNode* node) -: CTriangleSelector(node) -{ - #ifdef _DEBUG - setDebugName("CTriangleBBSelector"); - #endif - - Triangles.set_used(12); // a box has 12 triangles. -} - - - -//! Gets all triangles. -void CTriangleBBSelector::getTriangles(core::triangle3df* triangles, - s32 arraySize, s32& outTriangleCount, - const core::matrix4* transform) const -{ - if (!SceneNode) - return; - - // construct triangles - const core::aabbox3d& box = SceneNode->getBoundingBox(); - core::vector3df edges[8]; - box.getEdges(edges); - - Triangles[0].set( edges[3], edges[0], edges[2]); - Triangles[1].set( edges[3], edges[1], edges[0]); - - Triangles[2].set( edges[3], edges[2], edges[7]); - Triangles[3].set( edges[7], edges[2], edges[6]); - - Triangles[4].set( edges[7], edges[6], edges[4]); - Triangles[5].set( edges[5], edges[7], edges[4]); - - Triangles[6].set( edges[5], edges[4], edges[0]); - Triangles[7].set( edges[5], edges[0], edges[1]); - - Triangles[8].set( edges[1], edges[3], edges[7]); - Triangles[9].set( edges[1], edges[7], edges[5]); - - Triangles[10].set(edges[0], edges[6], edges[2]); - Triangles[11].set(edges[0], edges[4], edges[6]); - - // call parent - CTriangleSelector::getTriangles(triangles, arraySize, outTriangleCount, transform); -} - -void CTriangleBBSelector::getTriangles(core::triangle3df* triangles, - s32 arraySize, s32& outTriangleCount, - const core::aabbox3d& box, - const core::matrix4* transform) const -{ - return getTriangles(triangles, arraySize, outTriangleCount, transform); -} - -void CTriangleBBSelector::getTriangles(core::triangle3df* triangles, - s32 arraySize, s32& outTriangleCount, - const core::line3d& line, - const core::matrix4* transform) const -{ - return getTriangles(triangles, arraySize, outTriangleCount, transform); -} - - -} // end namespace scene -} // end namespace irr - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#include "CTriangleBBSelector.h" +#include "ISceneNode.h" + +namespace irr +{ +namespace scene +{ + +//! constructor +CTriangleBBSelector::CTriangleBBSelector(ISceneNode* node) +: CTriangleSelector(node) +{ + #ifdef _DEBUG + setDebugName("CTriangleBBSelector"); + #endif + + Triangles.set_used(12); // a box has 12 triangles. +} + + + +//! Gets all triangles. +void CTriangleBBSelector::getTriangles(core::triangle3df* triangles, + s32 arraySize, s32& outTriangleCount, + const core::matrix4* transform) const +{ + if (!SceneNode) + return; + + // construct triangles + const core::aabbox3d& box = SceneNode->getBoundingBox(); + core::vector3df edges[8]; + box.getEdges(edges); + + Triangles[0].set( edges[3], edges[0], edges[2]); + Triangles[1].set( edges[3], edges[1], edges[0]); + + Triangles[2].set( edges[3], edges[2], edges[7]); + Triangles[3].set( edges[7], edges[2], edges[6]); + + Triangles[4].set( edges[7], edges[6], edges[4]); + Triangles[5].set( edges[5], edges[7], edges[4]); + + Triangles[6].set( edges[5], edges[4], edges[0]); + Triangles[7].set( edges[5], edges[0], edges[1]); + + Triangles[8].set( edges[1], edges[3], edges[7]); + Triangles[9].set( edges[1], edges[7], edges[5]); + + Triangles[10].set(edges[0], edges[6], edges[2]); + Triangles[11].set(edges[0], edges[4], edges[6]); + + // call parent + CTriangleSelector::getTriangles(triangles, arraySize, outTriangleCount, transform); +} + +void CTriangleBBSelector::getTriangles(core::triangle3df* triangles, + s32 arraySize, s32& outTriangleCount, + const core::aabbox3d& box, + const core::matrix4* transform) const +{ + return getTriangles(triangles, arraySize, outTriangleCount, transform); +} + +void CTriangleBBSelector::getTriangles(core::triangle3df* triangles, + s32 arraySize, s32& outTriangleCount, + const core::line3d& line, + const core::matrix4* transform) const +{ + return getTriangles(triangles, arraySize, outTriangleCount, transform); +} + + +} // end namespace scene +} // end namespace irr + -- cgit v1.1