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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h200
1 files changed, 100 insertions, 100 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h b/libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h
index f452a2e..e0c6545 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h
@@ -1,100 +1,100 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5// The code for the TerrainTriangleSelector is based on the GeoMipMapSelector 5// The code for the TerrainTriangleSelector is based on the GeoMipMapSelector
6// developed by Spintz. He made it available for Irrlicht and allowed it to be 6// developed by Spintz. He made it available for Irrlicht and allowed it to be
7// distributed under this licence. I only modified some parts. A lot of thanks go to him. 7// distributed under this licence. I only modified some parts. A lot of thanks go to him.
8 8
9#ifndef __C_TERRAIN_TRIANGLE_SELECTOR_H__ 9#ifndef __C_TERRAIN_TRIANGLE_SELECTOR_H__
10#define __C_TERRAIN_TRIANGLE_SELECTOR_H__ 10#define __C_TERRAIN_TRIANGLE_SELECTOR_H__
11 11
12#include "ITriangleSelector.h" 12#include "ITriangleSelector.h"
13#include "irrArray.h" 13#include "irrArray.h"
14 14
15namespace irr 15namespace irr
16{ 16{
17namespace scene 17namespace scene
18{ 18{
19 19
20class ITerrainSceneNode; 20class ITerrainSceneNode;
21 21
22//! Triangle Selector for the TerrainSceneNode 22//! Triangle Selector for the TerrainSceneNode
23/** The code for the TerrainTriangleSelector is based on the GeoMipMapSelector 23/** The code for the TerrainTriangleSelector is based on the GeoMipMapSelector
24developed by Spintz. He made it available for Irrlicht and allowed it to be 24developed by Spintz. He made it available for Irrlicht and allowed it to be
25distributed under this licence. I only modified some parts. A lot of thanks go 25distributed under this licence. I only modified some parts. A lot of thanks go
26to him. 26to him.
27*/ 27*/
28class CTerrainTriangleSelector : public ITriangleSelector 28class CTerrainTriangleSelector : public ITriangleSelector
29{ 29{
30public: 30public:
31 31
32 //! Constructs a selector based on an ITerrainSceneNode 32 //! Constructs a selector based on an ITerrainSceneNode
33 CTerrainTriangleSelector(ITerrainSceneNode* node, s32 LOD); 33 CTerrainTriangleSelector(ITerrainSceneNode* node, s32 LOD);
34 34
35 //! Destructor 35 //! Destructor
36 virtual ~CTerrainTriangleSelector(); 36 virtual ~CTerrainTriangleSelector();
37 37
38 //! Clears and sets triangle data 38 //! Clears and sets triangle data
39 virtual void setTriangleData (ITerrainSceneNode* node, s32 LOD); 39 virtual void setTriangleData (ITerrainSceneNode* node, s32 LOD);
40 40
41 //! Gets all triangles. 41 //! Gets all triangles.
42 void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, 42 void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
43 const core::matrix4* transform=0) const; 43 const core::matrix4* transform=0) const;
44 44
45 //! Gets all triangles which lie within a specific bounding box. 45 //! Gets all triangles which lie within a specific bounding box.
46 void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, 46 void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
47 const core::aabbox3d<f32>& box, const core::matrix4* transform=0) const; 47 const core::aabbox3d<f32>& box, const core::matrix4* transform=0) const;
48 48
49 //! Gets all triangles which have or may have contact with a 3d line. 49 //! Gets all triangles which have or may have contact with a 3d line.
50 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, 50 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
51 s32& outTriangleCount, const core::line3d<f32>& line, 51 s32& outTriangleCount, const core::line3d<f32>& line,
52 const core::matrix4* transform=0) const; 52 const core::matrix4* transform=0) const;
53 53
54 //! Returns amount of all available triangles in this selector 54 //! Returns amount of all available triangles in this selector
55 virtual s32 getTriangleCount() const; 55 virtual s32 getTriangleCount() const;
56 56
57 //! Return the scene node associated with a given triangle. 57 //! Return the scene node associated with a given triangle.
58 virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const; 58 virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const;
59 59
60 // Get the number of TriangleSelectors that are part of this one 60 // Get the number of TriangleSelectors that are part of this one
61 virtual u32 getSelectorCount() const; 61 virtual u32 getSelectorCount() const;
62 62
63 // Get the TriangleSelector based on index based on getSelectorCount 63 // Get the TriangleSelector based on index based on getSelectorCount
64 virtual ITriangleSelector* getSelector(u32 index); 64 virtual ITriangleSelector* getSelector(u32 index);
65 65
66 // Get the TriangleSelector based on index based on getSelectorCount 66 // Get the TriangleSelector based on index based on getSelectorCount
67 virtual const ITriangleSelector* getSelector(u32 index) const; 67 virtual const ITriangleSelector* getSelector(u32 index) const;
68 68
69private: 69private:
70 70
71 friend class CTerrainSceneNode; 71 friend class CTerrainSceneNode;
72 72
73 struct SGeoMipMapTrianglePatch 73 struct SGeoMipMapTrianglePatch
74 { 74 {
75 core::array<core::triangle3df> Triangles; 75 core::array<core::triangle3df> Triangles;
76 s32 NumTriangles; 76 s32 NumTriangles;
77 core::aabbox3df Box; 77 core::aabbox3df Box;
78 }; 78 };
79 79
80 struct SGeoMipMapTrianglePatches 80 struct SGeoMipMapTrianglePatches
81 { 81 {
82 SGeoMipMapTrianglePatches() : 82 SGeoMipMapTrianglePatches() :
83 NumPatches(0), TotalTriangles(0) 83 NumPatches(0), TotalTriangles(0)
84 { 84 {
85 } 85 }
86 86
87 core::array<SGeoMipMapTrianglePatch> TrianglePatchArray; 87 core::array<SGeoMipMapTrianglePatch> TrianglePatchArray;
88 s32 NumPatches; 88 s32 NumPatches;
89 u32 TotalTriangles; 89 u32 TotalTriangles;
90 }; 90 };
91 91
92 ITerrainSceneNode* SceneNode; 92 ITerrainSceneNode* SceneNode;
93 SGeoMipMapTrianglePatches TrianglePatches; 93 SGeoMipMapTrianglePatches TrianglePatches;
94}; 94};
95 95
96} // end namespace scene 96} // end namespace scene
97} // end namespace irr 97} // end namespace irr
98 98
99 99
100#endif // __C_TERRAIN_TRIANGLE_SELECTOR_H__ 100#endif // __C_TERRAIN_TRIANGLE_SELECTOR_H__