From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CTerrainTriangleSelector.h | 200 ++++++++++----------- 1 file changed, 100 insertions(+), 100 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h b/libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h index f452a2e..e0c6545 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h @@ -1,100 +1,100 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -// The code for the TerrainTriangleSelector is based on the GeoMipMapSelector -// developed by Spintz. He made it available for Irrlicht and allowed it to be -// distributed under this licence. I only modified some parts. A lot of thanks go to him. - -#ifndef __C_TERRAIN_TRIANGLE_SELECTOR_H__ -#define __C_TERRAIN_TRIANGLE_SELECTOR_H__ - -#include "ITriangleSelector.h" -#include "irrArray.h" - -namespace irr -{ -namespace scene -{ - -class ITerrainSceneNode; - -//! Triangle Selector for the TerrainSceneNode -/** The code for the TerrainTriangleSelector is based on the GeoMipMapSelector -developed by Spintz. He made it available for Irrlicht and allowed it to be -distributed under this licence. I only modified some parts. A lot of thanks go -to him. -*/ -class CTerrainTriangleSelector : public ITriangleSelector -{ -public: - - //! Constructs a selector based on an ITerrainSceneNode - CTerrainTriangleSelector(ITerrainSceneNode* node, s32 LOD); - - //! Destructor - virtual ~CTerrainTriangleSelector(); - - //! Clears and sets triangle data - virtual void setTriangleData (ITerrainSceneNode* node, s32 LOD); - - //! Gets all triangles. - void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, - const core::matrix4* transform=0) const; - - //! Gets all triangles which lie within a specific bounding box. - void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, - const core::aabbox3d& box, const core::matrix4* transform=0) const; - - //! Gets all triangles which have or may have contact with a 3d line. - virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, - s32& outTriangleCount, const core::line3d& line, - const core::matrix4* transform=0) const; - - //! Returns amount of all available triangles in this selector - virtual s32 getTriangleCount() const; - - //! Return the scene node associated with a given triangle. - virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const; - - // Get the number of TriangleSelectors that are part of this one - virtual u32 getSelectorCount() const; - - // Get the TriangleSelector based on index based on getSelectorCount - virtual ITriangleSelector* getSelector(u32 index); - - // Get the TriangleSelector based on index based on getSelectorCount - virtual const ITriangleSelector* getSelector(u32 index) const; - -private: - - friend class CTerrainSceneNode; - - struct SGeoMipMapTrianglePatch - { - core::array Triangles; - s32 NumTriangles; - core::aabbox3df Box; - }; - - struct SGeoMipMapTrianglePatches - { - SGeoMipMapTrianglePatches() : - NumPatches(0), TotalTriangles(0) - { - } - - core::array TrianglePatchArray; - s32 NumPatches; - u32 TotalTriangles; - }; - - ITerrainSceneNode* SceneNode; - SGeoMipMapTrianglePatches TrianglePatches; -}; - -} // end namespace scene -} // end namespace irr - - -#endif // __C_TERRAIN_TRIANGLE_SELECTOR_H__ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +// The code for the TerrainTriangleSelector is based on the GeoMipMapSelector +// developed by Spintz. He made it available for Irrlicht and allowed it to be +// distributed under this licence. I only modified some parts. A lot of thanks go to him. + +#ifndef __C_TERRAIN_TRIANGLE_SELECTOR_H__ +#define __C_TERRAIN_TRIANGLE_SELECTOR_H__ + +#include "ITriangleSelector.h" +#include "irrArray.h" + +namespace irr +{ +namespace scene +{ + +class ITerrainSceneNode; + +//! Triangle Selector for the TerrainSceneNode +/** The code for the TerrainTriangleSelector is based on the GeoMipMapSelector +developed by Spintz. He made it available for Irrlicht and allowed it to be +distributed under this licence. I only modified some parts. A lot of thanks go +to him. +*/ +class CTerrainTriangleSelector : public ITriangleSelector +{ +public: + + //! Constructs a selector based on an ITerrainSceneNode + CTerrainTriangleSelector(ITerrainSceneNode* node, s32 LOD); + + //! Destructor + virtual ~CTerrainTriangleSelector(); + + //! Clears and sets triangle data + virtual void setTriangleData (ITerrainSceneNode* node, s32 LOD); + + //! Gets all triangles. + void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, + const core::matrix4* transform=0) const; + + //! Gets all triangles which lie within a specific bounding box. + void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, + const core::aabbox3d& box, const core::matrix4* transform=0) const; + + //! Gets all triangles which have or may have contact with a 3d line. + virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, + s32& outTriangleCount, const core::line3d& line, + const core::matrix4* transform=0) const; + + //! Returns amount of all available triangles in this selector + virtual s32 getTriangleCount() const; + + //! Return the scene node associated with a given triangle. + virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const; + + // Get the number of TriangleSelectors that are part of this one + virtual u32 getSelectorCount() const; + + // Get the TriangleSelector based on index based on getSelectorCount + virtual ITriangleSelector* getSelector(u32 index); + + // Get the TriangleSelector based on index based on getSelectorCount + virtual const ITriangleSelector* getSelector(u32 index) const; + +private: + + friend class CTerrainSceneNode; + + struct SGeoMipMapTrianglePatch + { + core::array Triangles; + s32 NumTriangles; + core::aabbox3df Box; + }; + + struct SGeoMipMapTrianglePatches + { + SGeoMipMapTrianglePatches() : + NumPatches(0), TotalTriangles(0) + { + } + + core::array TrianglePatchArray; + s32 NumPatches; + u32 TotalTriangles; + }; + + ITerrainSceneNode* SceneNode; + SGeoMipMapTrianglePatches TrianglePatches; +}; + +} // end namespace scene +} // end namespace irr + + +#endif // __C_TERRAIN_TRIANGLE_SELECTOR_H__ -- cgit v1.1