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authorDavid Walter Seikel2013-01-13 17:24:39 +1000
committerDavid Walter Seikel2013-01-13 17:24:39 +1000
commit393b5cd1dc438872af89d334ef6e5fcc59f27d47 (patch)
tree6a14521219942a08a1b95cb2f5a923a9edd60f63 /libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h
parentAdd a note about rasters suggested start up code. (diff)
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Added Irrlicht 1.8, but without all the Windows binaries.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h')
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diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h
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1// Copyright (C) 2007-2012 Christian Stehno
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __C_STL_MESH_FILE_LOADER_H_INCLUDED__
6#define __C_STL_MESH_FILE_LOADER_H_INCLUDED__
7
8#include "IMeshLoader.h"
9#include "irrString.h"
10#include "vector3d.h"
11
12namespace irr
13{
14namespace scene
15{
16
17//! Meshloader capable of loading STL meshes.
18class CSTLMeshFileLoader : public IMeshLoader
19{
20public:
21
22 //! returns true if the file maybe is able to be loaded by this class
23 //! based on the file extension (i.e. ".stl")
24 virtual bool isALoadableFileExtension(const io::path& filename) const;
25
26 //! creates/loads an animated mesh from the file.
27 //! \return Pointer to the created mesh. Returns 0 if loading failed.
28 //! If you no longer need the mesh, you should call IAnimatedMesh::drop().
29 //! See IReferenceCounted::drop() for more information.
30 virtual IAnimatedMesh* createMesh(io::IReadFile* file);
31
32private:
33
34 // skips to the first non-space character available
35 void goNextWord(io::IReadFile* file) const;
36 // returns the next word
37 const core::stringc& getNextToken(io::IReadFile* file, core::stringc& token) const;
38 // skip to next printable character after the first line break
39 void goNextLine(io::IReadFile* file) const;
40
41 //! Read 3d vector of floats
42 void getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary) const;
43};
44
45} // end namespace scene
46} // end namespace irr
47
48#endif
49