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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h | |
parent | Add info about changes to Irrlicht. (diff) | |
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h | 98 |
1 files changed, 49 insertions, 49 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h index fb5dc90..ceed137 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h | |||
@@ -1,49 +1,49 @@ | |||
1 | // Copyright (C) 2007-2012 Christian Stehno | 1 | // Copyright (C) 2007-2012 Christian Stehno |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __C_STL_MESH_FILE_LOADER_H_INCLUDED__ | 5 | #ifndef __C_STL_MESH_FILE_LOADER_H_INCLUDED__ |
6 | #define __C_STL_MESH_FILE_LOADER_H_INCLUDED__ | 6 | #define __C_STL_MESH_FILE_LOADER_H_INCLUDED__ |
7 | 7 | ||
8 | #include "IMeshLoader.h" | 8 | #include "IMeshLoader.h" |
9 | #include "irrString.h" | 9 | #include "irrString.h" |
10 | #include "vector3d.h" | 10 | #include "vector3d.h" |
11 | 11 | ||
12 | namespace irr | 12 | namespace irr |
13 | { | 13 | { |
14 | namespace scene | 14 | namespace scene |
15 | { | 15 | { |
16 | 16 | ||
17 | //! Meshloader capable of loading STL meshes. | 17 | //! Meshloader capable of loading STL meshes. |
18 | class CSTLMeshFileLoader : public IMeshLoader | 18 | class CSTLMeshFileLoader : public IMeshLoader |
19 | { | 19 | { |
20 | public: | 20 | public: |
21 | 21 | ||
22 | //! returns true if the file maybe is able to be loaded by this class | 22 | //! returns true if the file maybe is able to be loaded by this class |
23 | //! based on the file extension (i.e. ".stl") | 23 | //! based on the file extension (i.e. ".stl") |
24 | virtual bool isALoadableFileExtension(const io::path& filename) const; | 24 | virtual bool isALoadableFileExtension(const io::path& filename) const; |
25 | 25 | ||
26 | //! creates/loads an animated mesh from the file. | 26 | //! creates/loads an animated mesh from the file. |
27 | //! \return Pointer to the created mesh. Returns 0 if loading failed. | 27 | //! \return Pointer to the created mesh. Returns 0 if loading failed. |
28 | //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). | 28 | //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). |
29 | //! See IReferenceCounted::drop() for more information. | 29 | //! See IReferenceCounted::drop() for more information. |
30 | virtual IAnimatedMesh* createMesh(io::IReadFile* file); | 30 | virtual IAnimatedMesh* createMesh(io::IReadFile* file); |
31 | 31 | ||
32 | private: | 32 | private: |
33 | 33 | ||
34 | // skips to the first non-space character available | 34 | // skips to the first non-space character available |
35 | void goNextWord(io::IReadFile* file) const; | 35 | void goNextWord(io::IReadFile* file) const; |
36 | // returns the next word | 36 | // returns the next word |
37 | const core::stringc& getNextToken(io::IReadFile* file, core::stringc& token) const; | 37 | const core::stringc& getNextToken(io::IReadFile* file, core::stringc& token) const; |
38 | // skip to next printable character after the first line break | 38 | // skip to next printable character after the first line break |
39 | void goNextLine(io::IReadFile* file) const; | 39 | void goNextLine(io::IReadFile* file) const; |
40 | 40 | ||
41 | //! Read 3d vector of floats | 41 | //! Read 3d vector of floats |
42 | void getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary) const; | 42 | void getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary) const; |
43 | }; | 43 | }; |
44 | 44 | ||
45 | } // end namespace scene | 45 | } // end namespace scene |
46 | } // end namespace irr | 46 | } // end namespace irr |
47 | 47 | ||
48 | #endif | 48 | #endif |
49 | 49 | ||