From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CSTLMeshFileLoader.h | 98 +++++++++++----------- 1 file changed, 49 insertions(+), 49 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h index fb5dc90..ceed137 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h @@ -1,49 +1,49 @@ -// Copyright (C) 2007-2012 Christian Stehno -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_STL_MESH_FILE_LOADER_H_INCLUDED__ -#define __C_STL_MESH_FILE_LOADER_H_INCLUDED__ - -#include "IMeshLoader.h" -#include "irrString.h" -#include "vector3d.h" - -namespace irr -{ -namespace scene -{ - -//! Meshloader capable of loading STL meshes. -class CSTLMeshFileLoader : public IMeshLoader -{ -public: - - //! returns true if the file maybe is able to be loaded by this class - //! based on the file extension (i.e. ".stl") - virtual bool isALoadableFileExtension(const io::path& filename) const; - - //! creates/loads an animated mesh from the file. - //! \return Pointer to the created mesh. Returns 0 if loading failed. - //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). - //! See IReferenceCounted::drop() for more information. - virtual IAnimatedMesh* createMesh(io::IReadFile* file); - -private: - - // skips to the first non-space character available - void goNextWord(io::IReadFile* file) const; - // returns the next word - const core::stringc& getNextToken(io::IReadFile* file, core::stringc& token) const; - // skip to next printable character after the first line break - void goNextLine(io::IReadFile* file) const; - - //! Read 3d vector of floats - void getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary) const; -}; - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2007-2012 Christian Stehno +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_STL_MESH_FILE_LOADER_H_INCLUDED__ +#define __C_STL_MESH_FILE_LOADER_H_INCLUDED__ + +#include "IMeshLoader.h" +#include "irrString.h" +#include "vector3d.h" + +namespace irr +{ +namespace scene +{ + +//! Meshloader capable of loading STL meshes. +class CSTLMeshFileLoader : public IMeshLoader +{ +public: + + //! returns true if the file maybe is able to be loaded by this class + //! based on the file extension (i.e. ".stl") + virtual bool isALoadableFileExtension(const io::path& filename) const; + + //! creates/loads an animated mesh from the file. + //! \return Pointer to the created mesh. Returns 0 if loading failed. + //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). + //! See IReferenceCounted::drop() for more information. + virtual IAnimatedMesh* createMesh(io::IReadFile* file); + +private: + + // skips to the first non-space character available + void goNextWord(io::IReadFile* file) const; + // returns the next word + const core::stringc& getNextToken(io::IReadFile* file, core::stringc& token) const; + // skip to next printable character after the first line break + void goNextLine(io::IReadFile* file) const; + + //! Read 3d vector of floats + void getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary) const; +}; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1