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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h128
1 files changed, 64 insertions, 64 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h b/libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h
index 5491b51..6eff340 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h
@@ -1,64 +1,64 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __C_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__ 5#ifndef __C_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
6#define __C_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__ 6#define __C_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
7 7
8#include "IParticleGravityAffector.h" 8#include "IParticleGravityAffector.h"
9#include "SColor.h" 9#include "SColor.h"
10 10
11namespace irr 11namespace irr
12{ 12{
13namespace scene 13namespace scene
14{ 14{
15 15
16//! Particle Affector for affecting direction of particle 16//! Particle Affector for affecting direction of particle
17class CParticleGravityAffector : public IParticleGravityAffector 17class CParticleGravityAffector : public IParticleGravityAffector
18{ 18{
19public: 19public:
20 20
21 CParticleGravityAffector( 21 CParticleGravityAffector(
22 const core::vector3df& gravity = core::vector3df(0.0f,-0.03f,0.0f), 22 const core::vector3df& gravity = core::vector3df(0.0f,-0.03f,0.0f),
23 u32 timeForceLost = 1000); 23 u32 timeForceLost = 1000);
24 24
25 //! Affects a particle. 25 //! Affects a particle.
26 virtual void affect(u32 now, SParticle* particlearray, u32 count); 26 virtual void affect(u32 now, SParticle* particlearray, u32 count);
27 27
28 //! Set the time in milliseconds when the gravity force is totally 28 //! Set the time in milliseconds when the gravity force is totally
29 //! lost and the particle does not move any more. 29 //! lost and the particle does not move any more.
30 virtual void setTimeForceLost( f32 timeForceLost ) { TimeForceLost = timeForceLost; } 30 virtual void setTimeForceLost( f32 timeForceLost ) { TimeForceLost = timeForceLost; }
31 31
32 //! Set the direction and force of gravity. 32 //! Set the direction and force of gravity.
33 virtual void setGravity( const core::vector3df& gravity ) { Gravity = gravity; } 33 virtual void setGravity( const core::vector3df& gravity ) { Gravity = gravity; }
34 34
35 //! Set the time in milliseconds when the gravity force is totally 35 //! Set the time in milliseconds when the gravity force is totally
36 //! lost and the particle does not move any more. 36 //! lost and the particle does not move any more.
37 virtual f32 getTimeForceLost() const { return TimeForceLost; } 37 virtual f32 getTimeForceLost() const { return TimeForceLost; }
38 38
39 //! Set the direction and force of gravity. 39 //! Set the direction and force of gravity.
40 virtual const core::vector3df& getGravity() const { return Gravity; } 40 virtual const core::vector3df& getGravity() const { return Gravity; }
41 41
42 //! Writes attributes of the object. 42 //! Writes attributes of the object.
43 //! Implement this to expose the attributes of your scene node animator for 43 //! Implement this to expose the attributes of your scene node animator for
44 //! scripting languages, editors, debuggers or xml serialization purposes. 44 //! scripting languages, editors, debuggers or xml serialization purposes.
45 virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; 45 virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
46 46
47 //! Reads attributes of the object. 47 //! Reads attributes of the object.
48 //! Implement this to set the attributes of your scene node animator for 48 //! Implement this to set the attributes of your scene node animator for
49 //! scripting languages, editors, debuggers or xml deserialization purposes. 49 //! scripting languages, editors, debuggers or xml deserialization purposes.
50 //! \param startIndex: start index where to start reading attributes. 50 //! \param startIndex: start index where to start reading attributes.
51 //! \return: returns last index of an attribute read by this affector 51 //! \return: returns last index of an attribute read by this affector
52 virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); 52 virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
53 53
54private: 54private:
55 f32 TimeForceLost; 55 f32 TimeForceLost;
56 core::vector3df Gravity; 56 core::vector3df Gravity;
57}; 57};
58 58
59} // end namespace scene 59} // end namespace scene
60} // end namespace irr 60} // end namespace irr
61 61
62 62
63#endif 63#endif
64 64