From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CParticleGravityAffector.h | 128 ++++++++++----------- 1 file changed, 64 insertions(+), 64 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h b/libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h index 5491b51..6eff340 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h @@ -1,64 +1,64 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__ -#define __C_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__ - -#include "IParticleGravityAffector.h" -#include "SColor.h" - -namespace irr -{ -namespace scene -{ - -//! Particle Affector for affecting direction of particle -class CParticleGravityAffector : public IParticleGravityAffector -{ -public: - - CParticleGravityAffector( - const core::vector3df& gravity = core::vector3df(0.0f,-0.03f,0.0f), - u32 timeForceLost = 1000); - - //! Affects a particle. - virtual void affect(u32 now, SParticle* particlearray, u32 count); - - //! Set the time in milliseconds when the gravity force is totally - //! lost and the particle does not move any more. - virtual void setTimeForceLost( f32 timeForceLost ) { TimeForceLost = timeForceLost; } - - //! Set the direction and force of gravity. - virtual void setGravity( const core::vector3df& gravity ) { Gravity = gravity; } - - //! Set the time in milliseconds when the gravity force is totally - //! lost and the particle does not move any more. - virtual f32 getTimeForceLost() const { return TimeForceLost; } - - //! Set the direction and force of gravity. - virtual const core::vector3df& getGravity() const { return Gravity; } - - //! Writes attributes of the object. - //! Implement this to expose the attributes of your scene node animator for - //! scripting languages, editors, debuggers or xml serialization purposes. - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; - - //! Reads attributes of the object. - //! Implement this to set the attributes of your scene node animator for - //! scripting languages, editors, debuggers or xml deserialization purposes. - //! \param startIndex: start index where to start reading attributes. - //! \return: returns last index of an attribute read by this affector - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); - -private: - f32 TimeForceLost; - core::vector3df Gravity; -}; - -} // end namespace scene -} // end namespace irr - - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__ +#define __C_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__ + +#include "IParticleGravityAffector.h" +#include "SColor.h" + +namespace irr +{ +namespace scene +{ + +//! Particle Affector for affecting direction of particle +class CParticleGravityAffector : public IParticleGravityAffector +{ +public: + + CParticleGravityAffector( + const core::vector3df& gravity = core::vector3df(0.0f,-0.03f,0.0f), + u32 timeForceLost = 1000); + + //! Affects a particle. + virtual void affect(u32 now, SParticle* particlearray, u32 count); + + //! Set the time in milliseconds when the gravity force is totally + //! lost and the particle does not move any more. + virtual void setTimeForceLost( f32 timeForceLost ) { TimeForceLost = timeForceLost; } + + //! Set the direction and force of gravity. + virtual void setGravity( const core::vector3df& gravity ) { Gravity = gravity; } + + //! Set the time in milliseconds when the gravity force is totally + //! lost and the particle does not move any more. + virtual f32 getTimeForceLost() const { return TimeForceLost; } + + //! Set the direction and force of gravity. + virtual const core::vector3df& getGravity() const { return Gravity; } + + //! Writes attributes of the object. + //! Implement this to expose the attributes of your scene node animator for + //! scripting languages, editors, debuggers or xml serialization purposes. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; + + //! Reads attributes of the object. + //! Implement this to set the attributes of your scene node animator for + //! scripting languages, editors, debuggers or xml deserialization purposes. + //! \param startIndex: start index where to start reading attributes. + //! \return: returns last index of an attribute read by this affector + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); + +private: + f32 TimeForceLost; + core::vector3df Gravity; +}; + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1