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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/COctreeTriangleSelector.h | |
parent | Add info about changes to Irrlicht. (diff) | |
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/COctreeTriangleSelector.h | 160 |
1 files changed, 80 insertions, 80 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/COctreeTriangleSelector.h b/libraries/irrlicht-1.8/source/Irrlicht/COctreeTriangleSelector.h index 2445467..2419eed 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/COctreeTriangleSelector.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/COctreeTriangleSelector.h | |||
@@ -1,80 +1,80 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __C_OCTREE_TRIANGLE_SELECTOR_H_INCLUDED__ | 5 | #ifndef __C_OCTREE_TRIANGLE_SELECTOR_H_INCLUDED__ |
6 | #define __C_OCTREE_TRIANGLE_SELECTOR_H_INCLUDED__ | 6 | #define __C_OCTREE_TRIANGLE_SELECTOR_H_INCLUDED__ |
7 | 7 | ||
8 | #include "CTriangleSelector.h" | 8 | #include "CTriangleSelector.h" |
9 | 9 | ||
10 | namespace irr | 10 | namespace irr |
11 | { | 11 | { |
12 | namespace scene | 12 | namespace scene |
13 | { | 13 | { |
14 | 14 | ||
15 | class ISceneNode; | 15 | class ISceneNode; |
16 | 16 | ||
17 | //! Stupid triangle selector without optimization | 17 | //! Stupid triangle selector without optimization |
18 | class COctreeTriangleSelector : public CTriangleSelector | 18 | class COctreeTriangleSelector : public CTriangleSelector |
19 | { | 19 | { |
20 | public: | 20 | public: |
21 | 21 | ||
22 | //! Constructs a selector based on a mesh | 22 | //! Constructs a selector based on a mesh |
23 | COctreeTriangleSelector(const IMesh* mesh, ISceneNode* node, s32 minimalPolysPerNode); | 23 | COctreeTriangleSelector(const IMesh* mesh, ISceneNode* node, s32 minimalPolysPerNode); |
24 | 24 | ||
25 | virtual ~COctreeTriangleSelector(); | 25 | virtual ~COctreeTriangleSelector(); |
26 | 26 | ||
27 | //! Gets all triangles which lie within a specific bounding box. | 27 | //! Gets all triangles which lie within a specific bounding box. |
28 | virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, | 28 | virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, |
29 | const core::aabbox3d<f32>& box, const core::matrix4* transform=0) const; | 29 | const core::aabbox3d<f32>& box, const core::matrix4* transform=0) const; |
30 | 30 | ||
31 | //! Gets all triangles which have or may have contact with a 3d line. | 31 | //! Gets all triangles which have or may have contact with a 3d line. |
32 | virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, | 32 | virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, |
33 | s32& outTriangleCount, const core::line3d<f32>& line, | 33 | s32& outTriangleCount, const core::line3d<f32>& line, |
34 | const core::matrix4* transform=0) const; | 34 | const core::matrix4* transform=0) const; |
35 | 35 | ||
36 | private: | 36 | private: |
37 | 37 | ||
38 | struct SOctreeNode | 38 | struct SOctreeNode |
39 | { | 39 | { |
40 | SOctreeNode() | 40 | SOctreeNode() |
41 | { | 41 | { |
42 | for (u32 i=0; i!=8; ++i) | 42 | for (u32 i=0; i!=8; ++i) |
43 | Child[i] = 0; | 43 | Child[i] = 0; |
44 | } | 44 | } |
45 | 45 | ||
46 | ~SOctreeNode() | 46 | ~SOctreeNode() |
47 | { | 47 | { |
48 | for (u32 i=0; i!=8; ++i) | 48 | for (u32 i=0; i!=8; ++i) |
49 | delete Child[i]; | 49 | delete Child[i]; |
50 | } | 50 | } |
51 | 51 | ||
52 | core::array<core::triangle3df> Triangles; | 52 | core::array<core::triangle3df> Triangles; |
53 | SOctreeNode* Child[8]; | 53 | SOctreeNode* Child[8]; |
54 | core::aabbox3d<f32> Box; | 54 | core::aabbox3d<f32> Box; |
55 | }; | 55 | }; |
56 | 56 | ||
57 | 57 | ||
58 | void constructOctree(SOctreeNode* node); | 58 | void constructOctree(SOctreeNode* node); |
59 | void deleteEmptyNodes(SOctreeNode* node); | 59 | void deleteEmptyNodes(SOctreeNode* node); |
60 | void getTrianglesFromOctree(SOctreeNode* node, s32& trianglesWritten, | 60 | void getTrianglesFromOctree(SOctreeNode* node, s32& trianglesWritten, |
61 | s32 maximumSize, const core::aabbox3d<f32>& box, | 61 | s32 maximumSize, const core::aabbox3d<f32>& box, |
62 | const core::matrix4* transform, | 62 | const core::matrix4* transform, |
63 | core::triangle3df* triangles) const; | 63 | core::triangle3df* triangles) const; |
64 | 64 | ||
65 | void getTrianglesFromOctree(SOctreeNode* node, s32& trianglesWritten, | 65 | void getTrianglesFromOctree(SOctreeNode* node, s32& trianglesWritten, |
66 | s32 maximumSize, const core::line3d<f32>& line, | 66 | s32 maximumSize, const core::line3d<f32>& line, |
67 | const core::matrix4* transform, | 67 | const core::matrix4* transform, |
68 | core::triangle3df* triangles) const; | 68 | core::triangle3df* triangles) const; |
69 | 69 | ||
70 | SOctreeNode* Root; | 70 | SOctreeNode* Root; |
71 | s32 NodeCount; | 71 | s32 NodeCount; |
72 | s32 MinimalPolysPerNode; | 72 | s32 MinimalPolysPerNode; |
73 | }; | 73 | }; |
74 | 74 | ||
75 | } // end namespace scene | 75 | } // end namespace scene |
76 | } // end namespace irr | 76 | } // end namespace irr |
77 | 77 | ||
78 | 78 | ||
79 | #endif | 79 | #endif |
80 | 80 | ||