From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/COctreeTriangleSelector.h | 160 ++++++++++----------- 1 file changed, 80 insertions(+), 80 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/COctreeTriangleSelector.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/COctreeTriangleSelector.h b/libraries/irrlicht-1.8/source/Irrlicht/COctreeTriangleSelector.h index 2445467..2419eed 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/COctreeTriangleSelector.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/COctreeTriangleSelector.h @@ -1,80 +1,80 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_OCTREE_TRIANGLE_SELECTOR_H_INCLUDED__ -#define __C_OCTREE_TRIANGLE_SELECTOR_H_INCLUDED__ - -#include "CTriangleSelector.h" - -namespace irr -{ -namespace scene -{ - -class ISceneNode; - -//! Stupid triangle selector without optimization -class COctreeTriangleSelector : public CTriangleSelector -{ -public: - - //! Constructs a selector based on a mesh - COctreeTriangleSelector(const IMesh* mesh, ISceneNode* node, s32 minimalPolysPerNode); - - virtual ~COctreeTriangleSelector(); - - //! Gets all triangles which lie within a specific bounding box. - virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, - const core::aabbox3d& box, const core::matrix4* transform=0) const; - - //! Gets all triangles which have or may have contact with a 3d line. - virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, - s32& outTriangleCount, const core::line3d& line, - const core::matrix4* transform=0) const; - -private: - - struct SOctreeNode - { - SOctreeNode() - { - for (u32 i=0; i!=8; ++i) - Child[i] = 0; - } - - ~SOctreeNode() - { - for (u32 i=0; i!=8; ++i) - delete Child[i]; - } - - core::array Triangles; - SOctreeNode* Child[8]; - core::aabbox3d Box; - }; - - - void constructOctree(SOctreeNode* node); - void deleteEmptyNodes(SOctreeNode* node); - void getTrianglesFromOctree(SOctreeNode* node, s32& trianglesWritten, - s32 maximumSize, const core::aabbox3d& box, - const core::matrix4* transform, - core::triangle3df* triangles) const; - - void getTrianglesFromOctree(SOctreeNode* node, s32& trianglesWritten, - s32 maximumSize, const core::line3d& line, - const core::matrix4* transform, - core::triangle3df* triangles) const; - - SOctreeNode* Root; - s32 NodeCount; - s32 MinimalPolysPerNode; -}; - -} // end namespace scene -} // end namespace irr - - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_OCTREE_TRIANGLE_SELECTOR_H_INCLUDED__ +#define __C_OCTREE_TRIANGLE_SELECTOR_H_INCLUDED__ + +#include "CTriangleSelector.h" + +namespace irr +{ +namespace scene +{ + +class ISceneNode; + +//! Stupid triangle selector without optimization +class COctreeTriangleSelector : public CTriangleSelector +{ +public: + + //! Constructs a selector based on a mesh + COctreeTriangleSelector(const IMesh* mesh, ISceneNode* node, s32 minimalPolysPerNode); + + virtual ~COctreeTriangleSelector(); + + //! Gets all triangles which lie within a specific bounding box. + virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, + const core::aabbox3d& box, const core::matrix4* transform=0) const; + + //! Gets all triangles which have or may have contact with a 3d line. + virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, + s32& outTriangleCount, const core::line3d& line, + const core::matrix4* transform=0) const; + +private: + + struct SOctreeNode + { + SOctreeNode() + { + for (u32 i=0; i!=8; ++i) + Child[i] = 0; + } + + ~SOctreeNode() + { + for (u32 i=0; i!=8; ++i) + delete Child[i]; + } + + core::array Triangles; + SOctreeNode* Child[8]; + core::aabbox3d Box; + }; + + + void constructOctree(SOctreeNode* node); + void deleteEmptyNodes(SOctreeNode* node); + void getTrianglesFromOctree(SOctreeNode* node, s32& trianglesWritten, + s32 maximumSize, const core::aabbox3d& box, + const core::matrix4* transform, + core::triangle3df* triangles) const; + + void getTrianglesFromOctree(SOctreeNode* node, s32& trianglesWritten, + s32 maximumSize, const core::line3d& line, + const core::matrix4* transform, + core::triangle3df* triangles) const; + + SOctreeNode* Root; + s32 NodeCount; + s32 MinimalPolysPerNode; +}; + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1