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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.h')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.h152
1 files changed, 76 insertions, 76 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.h b/libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.h
index 1294675..7c93cf5 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.h
@@ -1,76 +1,76 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __C_META_TRIANGLE_SELECTOR_H_INCLUDED__ 5#ifndef __C_META_TRIANGLE_SELECTOR_H_INCLUDED__
6#define __C_META_TRIANGLE_SELECTOR_H_INCLUDED__ 6#define __C_META_TRIANGLE_SELECTOR_H_INCLUDED__
7 7
8#include "IMetaTriangleSelector.h" 8#include "IMetaTriangleSelector.h"
9#include "irrArray.h" 9#include "irrArray.h"
10 10
11namespace irr 11namespace irr
12{ 12{
13namespace scene 13namespace scene
14{ 14{
15 15
16//! Interface for making multiple triangle selectors work as one big selector. 16//! Interface for making multiple triangle selectors work as one big selector.
17class CMetaTriangleSelector : public IMetaTriangleSelector 17class CMetaTriangleSelector : public IMetaTriangleSelector
18{ 18{
19public: 19public:
20 20
21 //! constructor 21 //! constructor
22 CMetaTriangleSelector(); 22 CMetaTriangleSelector();
23 23
24 //! destructor 24 //! destructor
25 virtual ~CMetaTriangleSelector(); 25 virtual ~CMetaTriangleSelector();
26 26
27 //! Get amount of all available triangles in this selector 27 //! Get amount of all available triangles in this selector
28 virtual s32 getTriangleCount() const; 28 virtual s32 getTriangleCount() const;
29 29
30 //! Gets all triangles. 30 //! Gets all triangles.
31 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, 31 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
32 s32& outTriangleCount, const core::matrix4* transform=0) const; 32 s32& outTriangleCount, const core::matrix4* transform=0) const;
33 33
34 //! Gets all triangles which lie within a specific bounding box. 34 //! Gets all triangles which lie within a specific bounding box.
35 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, 35 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
36 s32& outTriangleCount, const core::aabbox3d<f32>& box, 36 s32& outTriangleCount, const core::aabbox3d<f32>& box,
37 const core::matrix4* transform=0) const; 37 const core::matrix4* transform=0) const;
38 38
39 //! Gets all triangles which have or may have contact with a 3d line. 39 //! Gets all triangles which have or may have contact with a 3d line.
40 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, 40 virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
41 s32& outTriangleCount, const core::line3d<f32>& line, 41 s32& outTriangleCount, const core::line3d<f32>& line,
42 const core::matrix4* transform=0) const; 42 const core::matrix4* transform=0) const;
43 43
44 //! Adds a triangle selector to the collection of triangle selectors 44 //! Adds a triangle selector to the collection of triangle selectors
45 //! in this metaTriangleSelector. 45 //! in this metaTriangleSelector.
46 virtual void addTriangleSelector(ITriangleSelector* toAdd); 46 virtual void addTriangleSelector(ITriangleSelector* toAdd);
47 47
48 //! Removes a specific triangle selector which was added before from the collection. 48 //! Removes a specific triangle selector which was added before from the collection.
49 virtual bool removeTriangleSelector(ITriangleSelector* toRemove); 49 virtual bool removeTriangleSelector(ITriangleSelector* toRemove);
50 50
51 //! Removes all triangle selectors from the collection. 51 //! Removes all triangle selectors from the collection.
52 virtual void removeAllTriangleSelectors(); 52 virtual void removeAllTriangleSelectors();
53 53
54 //! Get the scene node associated with a given triangle. 54 //! Get the scene node associated with a given triangle.
55 virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const; 55 virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const;
56 56
57 // Get the number of TriangleSelectors that are part of this one 57 // Get the number of TriangleSelectors that are part of this one
58 virtual u32 getSelectorCount() const; 58 virtual u32 getSelectorCount() const;
59 59
60 // Get the TriangleSelector based on index based on getSelectorCount 60 // Get the TriangleSelector based on index based on getSelectorCount
61 virtual ITriangleSelector* getSelector(u32 index); 61 virtual ITriangleSelector* getSelector(u32 index);
62 62
63 // Get the TriangleSelector based on index based on getSelectorCount 63 // Get the TriangleSelector based on index based on getSelectorCount
64 virtual const ITriangleSelector* getSelector(u32 index) const; 64 virtual const ITriangleSelector* getSelector(u32 index) const;
65 65
66private: 66private:
67 67
68 core::array<ITriangleSelector*> TriangleSelectors; 68 core::array<ITriangleSelector*> TriangleSelectors;
69}; 69};
70 70
71} // end namespace scene 71} // end namespace scene
72} // end namespace irr 72} // end namespace irr
73 73
74 74
75#endif 75#endif
76 76