From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CMetaTriangleSelector.h | 152 ++++++++++----------- 1 file changed, 76 insertions(+), 76 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.h b/libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.h index 1294675..7c93cf5 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.h @@ -1,76 +1,76 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_META_TRIANGLE_SELECTOR_H_INCLUDED__ -#define __C_META_TRIANGLE_SELECTOR_H_INCLUDED__ - -#include "IMetaTriangleSelector.h" -#include "irrArray.h" - -namespace irr -{ -namespace scene -{ - -//! Interface for making multiple triangle selectors work as one big selector. -class CMetaTriangleSelector : public IMetaTriangleSelector -{ -public: - - //! constructor - CMetaTriangleSelector(); - - //! destructor - virtual ~CMetaTriangleSelector(); - - //! Get amount of all available triangles in this selector - virtual s32 getTriangleCount() const; - - //! Gets all triangles. - virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, - s32& outTriangleCount, const core::matrix4* transform=0) const; - - //! Gets all triangles which lie within a specific bounding box. - virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, - s32& outTriangleCount, const core::aabbox3d& box, - const core::matrix4* transform=0) const; - - //! Gets all triangles which have or may have contact with a 3d line. - virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, - s32& outTriangleCount, const core::line3d& line, - const core::matrix4* transform=0) const; - - //! Adds a triangle selector to the collection of triangle selectors - //! in this metaTriangleSelector. - virtual void addTriangleSelector(ITriangleSelector* toAdd); - - //! Removes a specific triangle selector which was added before from the collection. - virtual bool removeTriangleSelector(ITriangleSelector* toRemove); - - //! Removes all triangle selectors from the collection. - virtual void removeAllTriangleSelectors(); - - //! Get the scene node associated with a given triangle. - virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const; - - // Get the number of TriangleSelectors that are part of this one - virtual u32 getSelectorCount() const; - - // Get the TriangleSelector based on index based on getSelectorCount - virtual ITriangleSelector* getSelector(u32 index); - - // Get the TriangleSelector based on index based on getSelectorCount - virtual const ITriangleSelector* getSelector(u32 index) const; - -private: - - core::array TriangleSelectors; -}; - -} // end namespace scene -} // end namespace irr - - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_META_TRIANGLE_SELECTOR_H_INCLUDED__ +#define __C_META_TRIANGLE_SELECTOR_H_INCLUDED__ + +#include "IMetaTriangleSelector.h" +#include "irrArray.h" + +namespace irr +{ +namespace scene +{ + +//! Interface for making multiple triangle selectors work as one big selector. +class CMetaTriangleSelector : public IMetaTriangleSelector +{ +public: + + //! constructor + CMetaTriangleSelector(); + + //! destructor + virtual ~CMetaTriangleSelector(); + + //! Get amount of all available triangles in this selector + virtual s32 getTriangleCount() const; + + //! Gets all triangles. + virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, + s32& outTriangleCount, const core::matrix4* transform=0) const; + + //! Gets all triangles which lie within a specific bounding box. + virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, + s32& outTriangleCount, const core::aabbox3d& box, + const core::matrix4* transform=0) const; + + //! Gets all triangles which have or may have contact with a 3d line. + virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, + s32& outTriangleCount, const core::line3d& line, + const core::matrix4* transform=0) const; + + //! Adds a triangle selector to the collection of triangle selectors + //! in this metaTriangleSelector. + virtual void addTriangleSelector(ITriangleSelector* toAdd); + + //! Removes a specific triangle selector which was added before from the collection. + virtual bool removeTriangleSelector(ITriangleSelector* toRemove); + + //! Removes all triangle selectors from the collection. + virtual void removeAllTriangleSelectors(); + + //! Get the scene node associated with a given triangle. + virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const; + + // Get the number of TriangleSelectors that are part of this one + virtual u32 getSelectorCount() const; + + // Get the TriangleSelector based on index based on getSelectorCount + virtual ITriangleSelector* getSelector(u32 index); + + // Get the TriangleSelector based on index based on getSelectorCount + virtual const ITriangleSelector* getSelector(u32 index) const; + +private: + + core::array TriangleSelectors; +}; + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1