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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CMS3DMeshFileLoader.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CMS3DMeshFileLoader.h')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CMS3DMeshFileLoader.h98
1 files changed, 49 insertions, 49 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CMS3DMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CMS3DMeshFileLoader.h
index ad5d657..df8e38b 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CMS3DMeshFileLoader.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CMS3DMeshFileLoader.h
@@ -1,49 +1,49 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __C_MS3D_MESH_FILE_LOADER_H_INCLUDED__ 5#ifndef __C_MS3D_MESH_FILE_LOADER_H_INCLUDED__
6#define __C_MS3D_MESH_FILE_LOADER_H_INCLUDED__ 6#define __C_MS3D_MESH_FILE_LOADER_H_INCLUDED__
7 7
8#include "IMeshLoader.h" 8#include "IMeshLoader.h"
9#include "IVideoDriver.h" 9#include "IVideoDriver.h"
10#include "CSkinnedMesh.h" 10#include "CSkinnedMesh.h"
11 11
12namespace irr 12namespace irr
13{ 13{
14namespace scene 14namespace scene
15{ 15{
16 16
17//! Meshloader capable of loading Milkshape 3D files 17//! Meshloader capable of loading Milkshape 3D files
18class CMS3DMeshFileLoader : public IMeshLoader 18class CMS3DMeshFileLoader : public IMeshLoader
19{ 19{
20public: 20public:
21 21
22 //! Constructor 22 //! Constructor
23 CMS3DMeshFileLoader(video::IVideoDriver* driver); 23 CMS3DMeshFileLoader(video::IVideoDriver* driver);
24 24
25 //! returns true if the file might be loadable by this class 25 //! returns true if the file might be loadable by this class
26 //! based on the file extension (e.g. ".bsp") 26 //! based on the file extension (e.g. ".bsp")
27 virtual bool isALoadableFileExtension(const io::path& filename) const; 27 virtual bool isALoadableFileExtension(const io::path& filename) const;
28 28
29 //! creates/loads an animated mesh from the file. 29 //! creates/loads an animated mesh from the file.
30 //! \return Pointer to the created mesh. Returns 0 if loading failed. 30 //! \return Pointer to the created mesh. Returns 0 if loading failed.
31 //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). 31 //! If you no longer need the mesh, you should call IAnimatedMesh::drop().
32 //! See IReferenceCounted::drop() for more information. 32 //! See IReferenceCounted::drop() for more information.
33 virtual IAnimatedMesh* createMesh(io::IReadFile* file); 33 virtual IAnimatedMesh* createMesh(io::IReadFile* file);
34 34
35private: 35private:
36 36
37 core::stringc stripPathFromString(const core::stringc& inString, bool returnPath) const; 37 core::stringc stripPathFromString(const core::stringc& inString, bool returnPath) const;
38 38
39 bool load(io::IReadFile* file); 39 bool load(io::IReadFile* file);
40 video::IVideoDriver* Driver; 40 video::IVideoDriver* Driver;
41 CSkinnedMesh* AnimatedMesh; 41 CSkinnedMesh* AnimatedMesh;
42}; 42};
43 43
44} // end namespace scene 44} // end namespace scene
45} // end namespace irr 45} // end namespace irr
46 46
47#endif 47#endif
48 48
49 49