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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CLWOMeshFileLoader.h | |
parent | Add info about changes to Irrlicht. (diff) | |
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CLWOMeshFileLoader.h | 174 |
1 files changed, 87 insertions, 87 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CLWOMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CLWOMeshFileLoader.h index c72d666..478bc1f 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CLWOMeshFileLoader.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CLWOMeshFileLoader.h | |||
@@ -1,87 +1,87 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __C_LWO_MESH_FILE_LOADER_H_INCLUDED__ | 5 | #ifndef __C_LWO_MESH_FILE_LOADER_H_INCLUDED__ |
6 | #define __C_LWO_MESH_FILE_LOADER_H_INCLUDED__ | 6 | #define __C_LWO_MESH_FILE_LOADER_H_INCLUDED__ |
7 | 7 | ||
8 | #include "IMeshLoader.h" | 8 | #include "IMeshLoader.h" |
9 | #include "SMeshBuffer.h" | 9 | #include "SMeshBuffer.h" |
10 | #include "irrString.h" | 10 | #include "irrString.h" |
11 | 11 | ||
12 | namespace irr | 12 | namespace irr |
13 | { | 13 | { |
14 | namespace io | 14 | namespace io |
15 | { | 15 | { |
16 | class IReadFile; | 16 | class IReadFile; |
17 | class IFileSystem; | 17 | class IFileSystem; |
18 | } // end namespace io | 18 | } // end namespace io |
19 | namespace scene | 19 | namespace scene |
20 | { | 20 | { |
21 | 21 | ||
22 | struct SMesh; | 22 | struct SMesh; |
23 | class ISceneManager; | 23 | class ISceneManager; |
24 | 24 | ||
25 | //! Meshloader capable of loading Lightwave 3D meshes. | 25 | //! Meshloader capable of loading Lightwave 3D meshes. |
26 | class CLWOMeshFileLoader : public IMeshLoader | 26 | class CLWOMeshFileLoader : public IMeshLoader |
27 | { | 27 | { |
28 | public: | 28 | public: |
29 | 29 | ||
30 | //! Constructor | 30 | //! Constructor |
31 | CLWOMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs); | 31 | CLWOMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs); |
32 | 32 | ||
33 | //! destructor | 33 | //! destructor |
34 | virtual ~CLWOMeshFileLoader(); | 34 | virtual ~CLWOMeshFileLoader(); |
35 | 35 | ||
36 | //! returns true if the file maybe is able to be loaded by this class | 36 | //! returns true if the file maybe is able to be loaded by this class |
37 | //! based on the file extension (e.g. ".bsp") | 37 | //! based on the file extension (e.g. ".bsp") |
38 | virtual bool isALoadableFileExtension(const io::path& filename) const; | 38 | virtual bool isALoadableFileExtension(const io::path& filename) const; |
39 | 39 | ||
40 | //! creates/loads an animated mesh from the file. | 40 | //! creates/loads an animated mesh from the file. |
41 | //! \return Pointer to the created mesh. Returns 0 if loading failed. | 41 | //! \return Pointer to the created mesh. Returns 0 if loading failed. |
42 | //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). | 42 | //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). |
43 | //! See IUnknown::drop() for more information. | 43 | //! See IUnknown::drop() for more information. |
44 | virtual IAnimatedMesh* createMesh(io::IReadFile* file); | 44 | virtual IAnimatedMesh* createMesh(io::IReadFile* file); |
45 | 45 | ||
46 | private: | 46 | private: |
47 | 47 | ||
48 | struct tLWOMaterial; | 48 | struct tLWOMaterial; |
49 | 49 | ||
50 | bool readFileHeader(); | 50 | bool readFileHeader(); |
51 | bool readChunks(); | 51 | bool readChunks(); |
52 | void readObj1(u32 size); | 52 | void readObj1(u32 size); |
53 | void readTagMapping(u32 size); | 53 | void readTagMapping(u32 size); |
54 | void readVertexMapping(u32 size); | 54 | void readVertexMapping(u32 size); |
55 | void readDiscVertexMapping (u32 size); | 55 | void readDiscVertexMapping (u32 size); |
56 | void readObj2(u32 size); | 56 | void readObj2(u32 size); |
57 | void readMat(u32 size); | 57 | void readMat(u32 size); |
58 | u32 readString(core::stringc& name, u32 size=0); | 58 | u32 readString(core::stringc& name, u32 size=0); |
59 | u32 readVec(core::vector3df& vec); | 59 | u32 readVec(core::vector3df& vec); |
60 | u32 readVX(u32& num); | 60 | u32 readVX(u32& num); |
61 | u32 readColor(video::SColor& color); | 61 | u32 readColor(video::SColor& color); |
62 | video::ITexture* loadTexture(const core::stringc& file); | 62 | video::ITexture* loadTexture(const core::stringc& file); |
63 | 63 | ||
64 | scene::ISceneManager* SceneManager; | 64 | scene::ISceneManager* SceneManager; |
65 | io::IFileSystem* FileSystem; | 65 | io::IFileSystem* FileSystem; |
66 | io::IReadFile* File; | 66 | io::IReadFile* File; |
67 | SMesh* Mesh; | 67 | SMesh* Mesh; |
68 | 68 | ||
69 | core::array<core::vector3df> Points; | 69 | core::array<core::vector3df> Points; |
70 | core::array<core::array<u32> > Indices; | 70 | core::array<core::array<u32> > Indices; |
71 | core::array<core::stringc> UvName; | 71 | core::array<core::stringc> UvName; |
72 | core::array<core::array<u32> > UvIndex; | 72 | core::array<core::array<u32> > UvIndex; |
73 | core::array<core::stringc> DUvName; | 73 | core::array<core::stringc> DUvName; |
74 | core::array<core::array<u32> > VmPolyPointsIndex; | 74 | core::array<core::array<u32> > VmPolyPointsIndex; |
75 | core::array<core::array<core::vector2df> > VmCoordsIndex; | 75 | core::array<core::array<core::vector2df> > VmCoordsIndex; |
76 | 76 | ||
77 | core::array<u16> MaterialMapping; | 77 | core::array<u16> MaterialMapping; |
78 | core::array<core::array<core::vector2df> > TCoords; | 78 | core::array<core::array<core::vector2df> > TCoords; |
79 | core::array<tLWOMaterial*> Materials; | 79 | core::array<tLWOMaterial*> Materials; |
80 | core::array<core::stringc> Images; | 80 | core::array<core::stringc> Images; |
81 | u8 FormatVersion; | 81 | u8 FormatVersion; |
82 | }; | 82 | }; |
83 | 83 | ||
84 | } // end namespace scene | 84 | } // end namespace scene |
85 | } // end namespace irr | 85 | } // end namespace irr |
86 | 86 | ||
87 | #endif | 87 | #endif |