From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CLWOMeshFileLoader.h | 174 ++++++++++----------- 1 file changed, 87 insertions(+), 87 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CLWOMeshFileLoader.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CLWOMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CLWOMeshFileLoader.h index c72d666..478bc1f 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CLWOMeshFileLoader.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CLWOMeshFileLoader.h @@ -1,87 +1,87 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_LWO_MESH_FILE_LOADER_H_INCLUDED__ -#define __C_LWO_MESH_FILE_LOADER_H_INCLUDED__ - -#include "IMeshLoader.h" -#include "SMeshBuffer.h" -#include "irrString.h" - -namespace irr -{ -namespace io -{ - class IReadFile; - class IFileSystem; -} // end namespace io -namespace scene -{ - - struct SMesh; - class ISceneManager; - -//! Meshloader capable of loading Lightwave 3D meshes. -class CLWOMeshFileLoader : public IMeshLoader -{ -public: - - //! Constructor - CLWOMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs); - - //! destructor - virtual ~CLWOMeshFileLoader(); - - //! returns true if the file maybe is able to be loaded by this class - //! based on the file extension (e.g. ".bsp") - virtual bool isALoadableFileExtension(const io::path& filename) const; - - //! creates/loads an animated mesh from the file. - //! \return Pointer to the created mesh. Returns 0 if loading failed. - //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). - //! See IUnknown::drop() for more information. - virtual IAnimatedMesh* createMesh(io::IReadFile* file); - -private: - - struct tLWOMaterial; - - bool readFileHeader(); - bool readChunks(); - void readObj1(u32 size); - void readTagMapping(u32 size); - void readVertexMapping(u32 size); - void readDiscVertexMapping (u32 size); - void readObj2(u32 size); - void readMat(u32 size); - u32 readString(core::stringc& name, u32 size=0); - u32 readVec(core::vector3df& vec); - u32 readVX(u32& num); - u32 readColor(video::SColor& color); - video::ITexture* loadTexture(const core::stringc& file); - - scene::ISceneManager* SceneManager; - io::IFileSystem* FileSystem; - io::IReadFile* File; - SMesh* Mesh; - - core::array Points; - core::array > Indices; - core::array UvName; - core::array > UvIndex; - core::array DUvName; - core::array > VmPolyPointsIndex; - core::array > VmCoordsIndex; - - core::array MaterialMapping; - core::array > TCoords; - core::array Materials; - core::array Images; - u8 FormatVersion; -}; - -} // end namespace scene -} // end namespace irr - -#endif +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_LWO_MESH_FILE_LOADER_H_INCLUDED__ +#define __C_LWO_MESH_FILE_LOADER_H_INCLUDED__ + +#include "IMeshLoader.h" +#include "SMeshBuffer.h" +#include "irrString.h" + +namespace irr +{ +namespace io +{ + class IReadFile; + class IFileSystem; +} // end namespace io +namespace scene +{ + + struct SMesh; + class ISceneManager; + +//! Meshloader capable of loading Lightwave 3D meshes. +class CLWOMeshFileLoader : public IMeshLoader +{ +public: + + //! Constructor + CLWOMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs); + + //! destructor + virtual ~CLWOMeshFileLoader(); + + //! returns true if the file maybe is able to be loaded by this class + //! based on the file extension (e.g. ".bsp") + virtual bool isALoadableFileExtension(const io::path& filename) const; + + //! creates/loads an animated mesh from the file. + //! \return Pointer to the created mesh. Returns 0 if loading failed. + //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). + //! See IUnknown::drop() for more information. + virtual IAnimatedMesh* createMesh(io::IReadFile* file); + +private: + + struct tLWOMaterial; + + bool readFileHeader(); + bool readChunks(); + void readObj1(u32 size); + void readTagMapping(u32 size); + void readVertexMapping(u32 size); + void readDiscVertexMapping (u32 size); + void readObj2(u32 size); + void readMat(u32 size); + u32 readString(core::stringc& name, u32 size=0); + u32 readVec(core::vector3df& vec); + u32 readVX(u32& num); + u32 readColor(video::SColor& color); + video::ITexture* loadTexture(const core::stringc& file); + + scene::ISceneManager* SceneManager; + io::IFileSystem* FileSystem; + io::IReadFile* File; + SMesh* Mesh; + + core::array Points; + core::array > Indices; + core::array UvName; + core::array > UvIndex; + core::array DUvName; + core::array > VmPolyPointsIndex; + core::array > VmCoordsIndex; + + core::array MaterialMapping; + core::array > TCoords; + core::array Materials; + core::array Images; + u8 FormatVersion; +}; + +} // end namespace scene +} // end namespace irr + +#endif -- cgit v1.1