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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h | |
parent | Add info about changes to Irrlicht. (diff) | |
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h | 168 |
1 files changed, 84 insertions, 84 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h b/libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h index 77adb4d..3862e8a 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CGUISpriteBank.h | |||
@@ -1,84 +1,84 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __C_GUI_SPRITE_BANK_H_INCLUDED__ | 5 | #ifndef __C_GUI_SPRITE_BANK_H_INCLUDED__ |
6 | #define __C_GUI_SPRITE_BANK_H_INCLUDED__ | 6 | #define __C_GUI_SPRITE_BANK_H_INCLUDED__ |
7 | 7 | ||
8 | #include "IrrCompileConfig.h" | 8 | #include "IrrCompileConfig.h" |
9 | #ifdef _IRR_COMPILE_WITH_GUI_ | 9 | #ifdef _IRR_COMPILE_WITH_GUI_ |
10 | 10 | ||
11 | #include "IGUISpriteBank.h" | 11 | #include "IGUISpriteBank.h" |
12 | 12 | ||
13 | namespace irr | 13 | namespace irr |
14 | { | 14 | { |
15 | 15 | ||
16 | namespace video | 16 | namespace video |
17 | { | 17 | { |
18 | class IVideoDriver; | 18 | class IVideoDriver; |
19 | class ITexture; | 19 | class ITexture; |
20 | } | 20 | } |
21 | 21 | ||
22 | namespace gui | 22 | namespace gui |
23 | { | 23 | { |
24 | 24 | ||
25 | class IGUIEnvironment; | 25 | class IGUIEnvironment; |
26 | 26 | ||
27 | //! Sprite bank interface. | 27 | //! Sprite bank interface. |
28 | class CGUISpriteBank : public IGUISpriteBank | 28 | class CGUISpriteBank : public IGUISpriteBank |
29 | { | 29 | { |
30 | public: | 30 | public: |
31 | 31 | ||
32 | CGUISpriteBank(IGUIEnvironment* env); | 32 | CGUISpriteBank(IGUIEnvironment* env); |
33 | virtual ~CGUISpriteBank(); | 33 | virtual ~CGUISpriteBank(); |
34 | 34 | ||
35 | virtual core::array< core::rect<s32> >& getPositions(); | 35 | virtual core::array< core::rect<s32> >& getPositions(); |
36 | virtual core::array< SGUISprite >& getSprites(); | 36 | virtual core::array< SGUISprite >& getSprites(); |
37 | 37 | ||
38 | virtual u32 getTextureCount() const; | 38 | virtual u32 getTextureCount() const; |
39 | virtual video::ITexture* getTexture(u32 index) const; | 39 | virtual video::ITexture* getTexture(u32 index) const; |
40 | virtual void addTexture(video::ITexture* texture); | 40 | virtual void addTexture(video::ITexture* texture); |
41 | virtual void setTexture(u32 index, video::ITexture* texture); | 41 | virtual void setTexture(u32 index, video::ITexture* texture); |
42 | 42 | ||
43 | //! Add the texture and use it for a single non-animated sprite. | 43 | //! Add the texture and use it for a single non-animated sprite. |
44 | virtual s32 addTextureAsSprite(video::ITexture* texture); | 44 | virtual s32 addTextureAsSprite(video::ITexture* texture); |
45 | 45 | ||
46 | //! clears sprites, rectangles and textures | 46 | //! clears sprites, rectangles and textures |
47 | virtual void clear(); | 47 | virtual void clear(); |
48 | 48 | ||
49 | //! Draws a sprite in 2d with position and color | 49 | //! Draws a sprite in 2d with position and color |
50 | virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect<s32>* clip=0, | 50 | virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect<s32>* clip=0, |
51 | const video::SColor& color= video::SColor(255,255,255,255), | 51 | const video::SColor& color= video::SColor(255,255,255,255), |
52 | u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false); | 52 | u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false); |
53 | 53 | ||
54 | //! Draws a sprite batch in 2d using an array of positions and a color | 54 | //! Draws a sprite batch in 2d using an array of positions and a color |
55 | virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos, | 55 | virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos, |
56 | const core::rect<s32>* clip=0, | 56 | const core::rect<s32>* clip=0, |
57 | const video::SColor& color= video::SColor(255,255,255,255), | 57 | const video::SColor& color= video::SColor(255,255,255,255), |
58 | u32 starttime=0, u32 currenttime=0, | 58 | u32 starttime=0, u32 currenttime=0, |
59 | bool loop=true, bool center=false); | 59 | bool loop=true, bool center=false); |
60 | 60 | ||
61 | protected: | 61 | protected: |
62 | 62 | ||
63 | struct SDrawBatch | 63 | struct SDrawBatch |
64 | { | 64 | { |
65 | core::array<core::position2di> positions; | 65 | core::array<core::position2di> positions; |
66 | core::array<core::recti> sourceRects; | 66 | core::array<core::recti> sourceRects; |
67 | u32 textureNumber; | 67 | u32 textureNumber; |
68 | }; | 68 | }; |
69 | 69 | ||
70 | core::array<SGUISprite> Sprites; | 70 | core::array<SGUISprite> Sprites; |
71 | core::array< core::rect<s32> > Rectangles; | 71 | core::array< core::rect<s32> > Rectangles; |
72 | core::array<video::ITexture*> Textures; | 72 | core::array<video::ITexture*> Textures; |
73 | IGUIEnvironment* Environment; | 73 | IGUIEnvironment* Environment; |
74 | video::IVideoDriver* Driver; | 74 | video::IVideoDriver* Driver; |
75 | 75 | ||
76 | }; | 76 | }; |
77 | 77 | ||
78 | } // end namespace gui | 78 | } // end namespace gui |
79 | } // end namespace irr | 79 | } // end namespace irr |
80 | 80 | ||
81 | #endif // _IRR_COMPILE_WITH_GUI_ | 81 | #endif // _IRR_COMPILE_WITH_GUI_ |
82 | 82 | ||
83 | #endif // __C_GUI_SPRITE_BANK_H_INCLUDED__ | 83 | #endif // __C_GUI_SPRITE_BANK_H_INCLUDED__ |
84 | 84 | ||