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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CGUIButton.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CGUIButton.h')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CGUIButton.h286
1 files changed, 143 insertions, 143 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CGUIButton.h b/libraries/irrlicht-1.8/source/Irrlicht/CGUIButton.h
index 86e6954..6206bd7 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CGUIButton.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CGUIButton.h
@@ -1,143 +1,143 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __C_GUI_BUTTON_H_INCLUDED__ 5#ifndef __C_GUI_BUTTON_H_INCLUDED__
6#define __C_GUI_BUTTON_H_INCLUDED__ 6#define __C_GUI_BUTTON_H_INCLUDED__
7 7
8#include "IrrCompileConfig.h" 8#include "IrrCompileConfig.h"
9#ifdef _IRR_COMPILE_WITH_GUI_ 9#ifdef _IRR_COMPILE_WITH_GUI_
10 10
11#include "IGUIButton.h" 11#include "IGUIButton.h"
12#include "IGUISpriteBank.h" 12#include "IGUISpriteBank.h"
13#include "SColor.h" 13#include "SColor.h"
14 14
15namespace irr 15namespace irr
16{ 16{
17namespace gui 17namespace gui
18{ 18{
19 19
20 class CGUIButton : public IGUIButton 20 class CGUIButton : public IGUIButton
21 { 21 {
22 public: 22 public:
23 23
24 //! constructor 24 //! constructor
25 CGUIButton(IGUIEnvironment* environment, IGUIElement* parent, 25 CGUIButton(IGUIEnvironment* environment, IGUIElement* parent,
26 s32 id, core::rect<s32> rectangle, bool noclip=false); 26 s32 id, core::rect<s32> rectangle, bool noclip=false);
27 27
28 //! destructor 28 //! destructor
29 virtual ~CGUIButton(); 29 virtual ~CGUIButton();
30 30
31 //! called if an event happened. 31 //! called if an event happened.
32 virtual bool OnEvent(const SEvent& event); 32 virtual bool OnEvent(const SEvent& event);
33 33
34 //! draws the element and its children 34 //! draws the element and its children
35 virtual void draw(); 35 virtual void draw();
36 36
37 //! sets another skin independent font. if this is set to zero, the button uses the font of the skin. 37 //! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
38 virtual void setOverrideFont(IGUIFont* font=0); 38 virtual void setOverrideFont(IGUIFont* font=0);
39 39
40 //! Gets the override font (if any) 40 //! Gets the override font (if any)
41 virtual IGUIFont* getOverrideFont() const; 41 virtual IGUIFont* getOverrideFont() const;
42 42
43 //! Get the font which is used right now for drawing 43 //! Get the font which is used right now for drawing
44 virtual IGUIFont* getActiveFont() const; 44 virtual IGUIFont* getActiveFont() const;
45 45
46 //! Sets an image which should be displayed on the button when it is in normal state. 46 //! Sets an image which should be displayed on the button when it is in normal state.
47 virtual void setImage(video::ITexture* image=0); 47 virtual void setImage(video::ITexture* image=0);
48 48
49 //! Sets an image which should be displayed on the button when it is in normal state. 49 //! Sets an image which should be displayed on the button when it is in normal state.
50 virtual void setImage(video::ITexture* image, const core::rect<s32>& pos); 50 virtual void setImage(video::ITexture* image, const core::rect<s32>& pos);
51 51
52 //! Sets an image which should be displayed on the button when it is in pressed state. 52 //! Sets an image which should be displayed on the button when it is in pressed state.
53 virtual void setPressedImage(video::ITexture* image=0); 53 virtual void setPressedImage(video::ITexture* image=0);
54 54
55 //! Sets an image which should be displayed on the button when it is in pressed state. 55 //! Sets an image which should be displayed on the button when it is in pressed state.
56 virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos); 56 virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos);
57 57
58 //! Sets the sprite bank used by the button 58 //! Sets the sprite bank used by the button
59 virtual void setSpriteBank(IGUISpriteBank* bank=0); 59 virtual void setSpriteBank(IGUISpriteBank* bank=0);
60 60
61 //! Sets the animated sprite for a specific button state 61 //! Sets the animated sprite for a specific button state
62 /** \param index: Number of the sprite within the sprite bank, use -1 for no sprite 62 /** \param index: Number of the sprite within the sprite bank, use -1 for no sprite
63 \param state: State of the button to set the sprite for 63 \param state: State of the button to set the sprite for
64 \param index: The sprite number from the current sprite bank 64 \param index: The sprite number from the current sprite bank
65 \param color: The color of the sprite 65 \param color: The color of the sprite
66 */ 66 */
67 virtual void setSprite(EGUI_BUTTON_STATE state, s32 index, 67 virtual void setSprite(EGUI_BUTTON_STATE state, s32 index,
68 video::SColor color=video::SColor(255,255,255,255), bool loop=false); 68 video::SColor color=video::SColor(255,255,255,255), bool loop=false);
69 69
70 //! Sets if the button should behave like a push button. Which means it 70 //! Sets if the button should behave like a push button. Which means it
71 //! can be in two states: Normal or Pressed. With a click on the button, 71 //! can be in two states: Normal or Pressed. With a click on the button,
72 //! the user can change the state of the button. 72 //! the user can change the state of the button.
73 virtual void setIsPushButton(bool isPushButton=true); 73 virtual void setIsPushButton(bool isPushButton=true);
74 74
75 //! Checks whether the button is a push button 75 //! Checks whether the button is a push button
76 virtual bool isPushButton() const; 76 virtual bool isPushButton() const;
77 77
78 //! Sets the pressed state of the button if this is a pushbutton 78 //! Sets the pressed state of the button if this is a pushbutton
79 virtual void setPressed(bool pressed=true); 79 virtual void setPressed(bool pressed=true);
80 80
81 //! Returns if the button is currently pressed 81 //! Returns if the button is currently pressed
82 virtual bool isPressed() const; 82 virtual bool isPressed() const;
83 83
84 //! Sets if the button should use the skin to draw its border 84 //! Sets if the button should use the skin to draw its border
85 virtual void setDrawBorder(bool border=true); 85 virtual void setDrawBorder(bool border=true);
86 86
87 //! Checks if the button face and border are being drawn 87 //! Checks if the button face and border are being drawn
88 virtual bool isDrawingBorder() const; 88 virtual bool isDrawingBorder() const;
89 89
90 //! Sets if the alpha channel should be used for drawing images on the button (default is false) 90 //! Sets if the alpha channel should be used for drawing images on the button (default is false)
91 virtual void setUseAlphaChannel(bool useAlphaChannel=true); 91 virtual void setUseAlphaChannel(bool useAlphaChannel=true);
92 92
93 //! Checks if the alpha channel should be used for drawing images on the button 93 //! Checks if the alpha channel should be used for drawing images on the button
94 virtual bool isAlphaChannelUsed() const; 94 virtual bool isAlphaChannelUsed() const;
95 95
96 //! Sets if the button should scale the button images to fit 96 //! Sets if the button should scale the button images to fit
97 virtual void setScaleImage(bool scaleImage=true); 97 virtual void setScaleImage(bool scaleImage=true);
98 98
99 //! Checks whether the button scales the used images 99 //! Checks whether the button scales the used images
100 virtual bool isScalingImage() const; 100 virtual bool isScalingImage() const;
101 101
102 //! Writes attributes of the element. 102 //! Writes attributes of the element.
103 virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; 103 virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
104 104
105 //! Reads attributes of the element 105 //! Reads attributes of the element
106 virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); 106 virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
107 107
108 private: 108 private:
109 109
110 struct ButtonSprite 110 struct ButtonSprite
111 { 111 {
112 s32 Index; 112 s32 Index;
113 video::SColor Color; 113 video::SColor Color;
114 bool Loop; 114 bool Loop;
115 }; 115 };
116 116
117 ButtonSprite ButtonSprites[EGBS_COUNT]; 117 ButtonSprite ButtonSprites[EGBS_COUNT];
118 118
119 IGUISpriteBank* SpriteBank; 119 IGUISpriteBank* SpriteBank;
120 IGUIFont* OverrideFont; 120 IGUIFont* OverrideFont;
121 121
122 video::ITexture* Image; 122 video::ITexture* Image;
123 video::ITexture* PressedImage; 123 video::ITexture* PressedImage;
124 124
125 core::rect<s32> ImageRect; 125 core::rect<s32> ImageRect;
126 core::rect<s32> PressedImageRect; 126 core::rect<s32> PressedImageRect;
127 127
128 u32 ClickTime, HoverTime, FocusTime; 128 u32 ClickTime, HoverTime, FocusTime;
129 129
130 bool IsPushButton; 130 bool IsPushButton;
131 bool Pressed; 131 bool Pressed;
132 bool UseAlphaChannel; 132 bool UseAlphaChannel;
133 bool DrawBorder; 133 bool DrawBorder;
134 bool ScaleImage; 134 bool ScaleImage;
135 }; 135 };
136 136
137} // end namespace gui 137} // end namespace gui
138} // end namespace irr 138} // end namespace irr
139 139
140#endif // _IRR_COMPILE_WITH_GUI_ 140#endif // _IRR_COMPILE_WITH_GUI_
141 141
142#endif // __C_GUI_BUTTON_H_INCLUDED__ 142#endif // __C_GUI_BUTTON_H_INCLUDED__
143 143