From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../irrlicht-1.8/source/Irrlicht/CGUIButton.h | 286 ++++++++++----------- 1 file changed, 143 insertions(+), 143 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CGUIButton.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CGUIButton.h b/libraries/irrlicht-1.8/source/Irrlicht/CGUIButton.h index 86e6954..6206bd7 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CGUIButton.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CGUIButton.h @@ -1,143 +1,143 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_GUI_BUTTON_H_INCLUDED__ -#define __C_GUI_BUTTON_H_INCLUDED__ - -#include "IrrCompileConfig.h" -#ifdef _IRR_COMPILE_WITH_GUI_ - -#include "IGUIButton.h" -#include "IGUISpriteBank.h" -#include "SColor.h" - -namespace irr -{ -namespace gui -{ - - class CGUIButton : public IGUIButton - { - public: - - //! constructor - CGUIButton(IGUIEnvironment* environment, IGUIElement* parent, - s32 id, core::rect rectangle, bool noclip=false); - - //! destructor - virtual ~CGUIButton(); - - //! called if an event happened. - virtual bool OnEvent(const SEvent& event); - - //! draws the element and its children - virtual void draw(); - - //! sets another skin independent font. if this is set to zero, the button uses the font of the skin. - virtual void setOverrideFont(IGUIFont* font=0); - - //! Gets the override font (if any) - virtual IGUIFont* getOverrideFont() const; - - //! Get the font which is used right now for drawing - virtual IGUIFont* getActiveFont() const; - - //! Sets an image which should be displayed on the button when it is in normal state. - virtual void setImage(video::ITexture* image=0); - - //! Sets an image which should be displayed on the button when it is in normal state. - virtual void setImage(video::ITexture* image, const core::rect& pos); - - //! Sets an image which should be displayed on the button when it is in pressed state. - virtual void setPressedImage(video::ITexture* image=0); - - //! Sets an image which should be displayed on the button when it is in pressed state. - virtual void setPressedImage(video::ITexture* image, const core::rect& pos); - - //! Sets the sprite bank used by the button - virtual void setSpriteBank(IGUISpriteBank* bank=0); - - //! Sets the animated sprite for a specific button state - /** \param index: Number of the sprite within the sprite bank, use -1 for no sprite - \param state: State of the button to set the sprite for - \param index: The sprite number from the current sprite bank - \param color: The color of the sprite - */ - virtual void setSprite(EGUI_BUTTON_STATE state, s32 index, - video::SColor color=video::SColor(255,255,255,255), bool loop=false); - - //! Sets if the button should behave like a push button. Which means it - //! can be in two states: Normal or Pressed. With a click on the button, - //! the user can change the state of the button. - virtual void setIsPushButton(bool isPushButton=true); - - //! Checks whether the button is a push button - virtual bool isPushButton() const; - - //! Sets the pressed state of the button if this is a pushbutton - virtual void setPressed(bool pressed=true); - - //! Returns if the button is currently pressed - virtual bool isPressed() const; - - //! Sets if the button should use the skin to draw its border - virtual void setDrawBorder(bool border=true); - - //! Checks if the button face and border are being drawn - virtual bool isDrawingBorder() const; - - //! Sets if the alpha channel should be used for drawing images on the button (default is false) - virtual void setUseAlphaChannel(bool useAlphaChannel=true); - - //! Checks if the alpha channel should be used for drawing images on the button - virtual bool isAlphaChannelUsed() const; - - //! Sets if the button should scale the button images to fit - virtual void setScaleImage(bool scaleImage=true); - - //! Checks whether the button scales the used images - virtual bool isScalingImage() const; - - //! Writes attributes of the element. - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; - - //! Reads attributes of the element - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); - - private: - - struct ButtonSprite - { - s32 Index; - video::SColor Color; - bool Loop; - }; - - ButtonSprite ButtonSprites[EGBS_COUNT]; - - IGUISpriteBank* SpriteBank; - IGUIFont* OverrideFont; - - video::ITexture* Image; - video::ITexture* PressedImage; - - core::rect ImageRect; - core::rect PressedImageRect; - - u32 ClickTime, HoverTime, FocusTime; - - bool IsPushButton; - bool Pressed; - bool UseAlphaChannel; - bool DrawBorder; - bool ScaleImage; - }; - -} // end namespace gui -} // end namespace irr - -#endif // _IRR_COMPILE_WITH_GUI_ - -#endif // __C_GUI_BUTTON_H_INCLUDED__ - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_GUI_BUTTON_H_INCLUDED__ +#define __C_GUI_BUTTON_H_INCLUDED__ + +#include "IrrCompileConfig.h" +#ifdef _IRR_COMPILE_WITH_GUI_ + +#include "IGUIButton.h" +#include "IGUISpriteBank.h" +#include "SColor.h" + +namespace irr +{ +namespace gui +{ + + class CGUIButton : public IGUIButton + { + public: + + //! constructor + CGUIButton(IGUIEnvironment* environment, IGUIElement* parent, + s32 id, core::rect rectangle, bool noclip=false); + + //! destructor + virtual ~CGUIButton(); + + //! called if an event happened. + virtual bool OnEvent(const SEvent& event); + + //! draws the element and its children + virtual void draw(); + + //! sets another skin independent font. if this is set to zero, the button uses the font of the skin. + virtual void setOverrideFont(IGUIFont* font=0); + + //! Gets the override font (if any) + virtual IGUIFont* getOverrideFont() const; + + //! Get the font which is used right now for drawing + virtual IGUIFont* getActiveFont() const; + + //! Sets an image which should be displayed on the button when it is in normal state. + virtual void setImage(video::ITexture* image=0); + + //! Sets an image which should be displayed on the button when it is in normal state. + virtual void setImage(video::ITexture* image, const core::rect& pos); + + //! Sets an image which should be displayed on the button when it is in pressed state. + virtual void setPressedImage(video::ITexture* image=0); + + //! Sets an image which should be displayed on the button when it is in pressed state. + virtual void setPressedImage(video::ITexture* image, const core::rect& pos); + + //! Sets the sprite bank used by the button + virtual void setSpriteBank(IGUISpriteBank* bank=0); + + //! Sets the animated sprite for a specific button state + /** \param index: Number of the sprite within the sprite bank, use -1 for no sprite + \param state: State of the button to set the sprite for + \param index: The sprite number from the current sprite bank + \param color: The color of the sprite + */ + virtual void setSprite(EGUI_BUTTON_STATE state, s32 index, + video::SColor color=video::SColor(255,255,255,255), bool loop=false); + + //! Sets if the button should behave like a push button. Which means it + //! can be in two states: Normal or Pressed. With a click on the button, + //! the user can change the state of the button. + virtual void setIsPushButton(bool isPushButton=true); + + //! Checks whether the button is a push button + virtual bool isPushButton() const; + + //! Sets the pressed state of the button if this is a pushbutton + virtual void setPressed(bool pressed=true); + + //! Returns if the button is currently pressed + virtual bool isPressed() const; + + //! Sets if the button should use the skin to draw its border + virtual void setDrawBorder(bool border=true); + + //! Checks if the button face and border are being drawn + virtual bool isDrawingBorder() const; + + //! Sets if the alpha channel should be used for drawing images on the button (default is false) + virtual void setUseAlphaChannel(bool useAlphaChannel=true); + + //! Checks if the alpha channel should be used for drawing images on the button + virtual bool isAlphaChannelUsed() const; + + //! Sets if the button should scale the button images to fit + virtual void setScaleImage(bool scaleImage=true); + + //! Checks whether the button scales the used images + virtual bool isScalingImage() const; + + //! Writes attributes of the element. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; + + //! Reads attributes of the element + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); + + private: + + struct ButtonSprite + { + s32 Index; + video::SColor Color; + bool Loop; + }; + + ButtonSprite ButtonSprites[EGBS_COUNT]; + + IGUISpriteBank* SpriteBank; + IGUIFont* OverrideFont; + + video::ITexture* Image; + video::ITexture* PressedImage; + + core::rect ImageRect; + core::rect PressedImageRect; + + u32 ClickTime, HoverTime, FocusTime; + + bool IsPushButton; + bool Pressed; + bool UseAlphaChannel; + bool DrawBorder; + bool ScaleImage; + }; + +} // end namespace gui +} // end namespace irr + +#endif // _IRR_COMPILE_WITH_GUI_ + +#endif // __C_GUI_BUTTON_H_INCLUDED__ + -- cgit v1.1