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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CD3D9HLSLMaterialRenderer.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CD3D9HLSLMaterialRenderer.h')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CD3D9HLSLMaterialRenderer.h170
1 files changed, 85 insertions, 85 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CD3D9HLSLMaterialRenderer.h b/libraries/irrlicht-1.8/source/Irrlicht/CD3D9HLSLMaterialRenderer.h
index 2e051b7..1f14cc7 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CD3D9HLSLMaterialRenderer.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CD3D9HLSLMaterialRenderer.h
@@ -1,85 +1,85 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __C_D3D9_HLSL_MATERIAL_RENDERER_H_INCLUDED__ 5#ifndef __C_D3D9_HLSL_MATERIAL_RENDERER_H_INCLUDED__
6#define __C_D3D9_HLSL_MATERIAL_RENDERER_H_INCLUDED__ 6#define __C_D3D9_HLSL_MATERIAL_RENDERER_H_INCLUDED__
7 7
8#include "IrrCompileConfig.h" 8#include "IrrCompileConfig.h"
9#ifdef _IRR_WINDOWS_ 9#ifdef _IRR_WINDOWS_
10 10
11#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_ 11#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
12 12
13#include "CD3D9ShaderMaterialRenderer.h" 13#include "CD3D9ShaderMaterialRenderer.h"
14#include "IGPUProgrammingServices.h" 14#include "IGPUProgrammingServices.h"
15 15
16namespace irr 16namespace irr
17{ 17{
18namespace video 18namespace video
19{ 19{
20 20
21class IVideoDriver; 21class IVideoDriver;
22class IShaderConstantSetCallBack; 22class IShaderConstantSetCallBack;
23class IMaterialRenderer; 23class IMaterialRenderer;
24 24
25//! Class for using vertex and pixel shaders via HLSL with D3D9 25//! Class for using vertex and pixel shaders via HLSL with D3D9
26class CD3D9HLSLMaterialRenderer : public CD3D9ShaderMaterialRenderer 26class CD3D9HLSLMaterialRenderer : public CD3D9ShaderMaterialRenderer
27{ 27{
28public: 28public:
29 29
30 //! Public constructor 30 //! Public constructor
31 CD3D9HLSLMaterialRenderer(IDirect3DDevice9* d3ddev, video::IVideoDriver* driver, 31 CD3D9HLSLMaterialRenderer(IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
32 s32& outMaterialTypeNr, 32 s32& outMaterialTypeNr,
33 const c8* vertexShaderProgram, 33 const c8* vertexShaderProgram,
34 const c8* vertexShaderEntryPointName, 34 const c8* vertexShaderEntryPointName,
35 E_VERTEX_SHADER_TYPE vsCompileTarget, 35 E_VERTEX_SHADER_TYPE vsCompileTarget,
36 const c8* pixelShaderProgram, 36 const c8* pixelShaderProgram,
37 const c8* pixelShaderEntryPointName, 37 const c8* pixelShaderEntryPointName,
38 E_PIXEL_SHADER_TYPE psCompileTarget, 38 E_PIXEL_SHADER_TYPE psCompileTarget,
39 IShaderConstantSetCallBack* callback, 39 IShaderConstantSetCallBack* callback,
40 IMaterialRenderer* baseMaterial, 40 IMaterialRenderer* baseMaterial,
41 s32 userData); 41 s32 userData);
42 42
43 //! Destructor 43 //! Destructor
44 ~CD3D9HLSLMaterialRenderer(); 44 ~CD3D9HLSLMaterialRenderer();
45 45
46 //! sets a variable in the shader. 46 //! sets a variable in the shader.
47 //! \param vertexShader: True if this should be set in the vertex shader, false if 47 //! \param vertexShader: True if this should be set in the vertex shader, false if
48 //! in the pixel shader. 48 //! in the pixel shader.
49 //! \param name: Name of the variable 49 //! \param name: Name of the variable
50 //! \param floats: Pointer to array of floats 50 //! \param floats: Pointer to array of floats
51 //! \param count: Amount of floats in array. 51 //! \param count: Amount of floats in array.
52 virtual bool setVariable(bool vertexShader, const c8* name, const f32* floats, int count); 52 virtual bool setVariable(bool vertexShader, const c8* name, const f32* floats, int count);
53 53
54 //! Bool interface for the above. 54 //! Bool interface for the above.
55 virtual bool setVariable(bool vertexShader, const c8* name, const bool* bools, int count); 55 virtual bool setVariable(bool vertexShader, const c8* name, const bool* bools, int count);
56 56
57 //! Int interface for the above. 57 //! Int interface for the above.
58 virtual bool setVariable(bool vertexShader, const c8* name, const s32* ints, int count); 58 virtual bool setVariable(bool vertexShader, const c8* name, const s32* ints, int count);
59 59
60 bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); 60 bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
61 61
62protected: 62protected:
63 63
64 bool createHLSLVertexShader(const char* vertexShaderProgram, 64 bool createHLSLVertexShader(const char* vertexShaderProgram,
65 const char* shaderEntryPointName, 65 const char* shaderEntryPointName,
66 const char* shaderTargetName); 66 const char* shaderTargetName);
67 67
68 bool createHLSLPixelShader(const char* pixelShaderProgram, 68 bool createHLSLPixelShader(const char* pixelShaderProgram,
69 const char* shaderEntryPointName, 69 const char* shaderEntryPointName,
70 const char* shaderTargetName); 70 const char* shaderTargetName);
71 71
72 void printHLSLVariables(LPD3DXCONSTANTTABLE table); 72 void printHLSLVariables(LPD3DXCONSTANTTABLE table);
73 73
74 LPD3DXCONSTANTTABLE VSConstantsTable; 74 LPD3DXCONSTANTTABLE VSConstantsTable;
75 LPD3DXCONSTANTTABLE PSConstantsTable; 75 LPD3DXCONSTANTTABLE PSConstantsTable;
76}; 76};
77 77
78 78
79} // end namespace video 79} // end namespace video
80} // end namespace irr 80} // end namespace irr
81 81
82#endif 82#endif
83#endif 83#endif
84#endif 84#endif
85 85