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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h | |
parent | Add info about changes to Irrlicht. (diff) | |
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h index 2845037..42c360f 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h | |||
@@ -1,52 +1,52 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __C_BSP_MESH_FILE_LOADER_H_INCLUDED__ | 5 | #ifndef __C_BSP_MESH_FILE_LOADER_H_INCLUDED__ |
6 | #define __C_BSP_MESH_FILE_LOADER_H_INCLUDED__ | 6 | #define __C_BSP_MESH_FILE_LOADER_H_INCLUDED__ |
7 | 7 | ||
8 | #include "IMeshLoader.h" | 8 | #include "IMeshLoader.h" |
9 | #include "IFileSystem.h" | 9 | #include "IFileSystem.h" |
10 | #include "IVideoDriver.h" | 10 | #include "IVideoDriver.h" |
11 | #include "ISceneManager.h" | 11 | #include "ISceneManager.h" |
12 | #include "IQ3Shader.h" | 12 | #include "IQ3Shader.h" |
13 | 13 | ||
14 | namespace irr | 14 | namespace irr |
15 | { | 15 | { |
16 | namespace scene | 16 | namespace scene |
17 | { | 17 | { |
18 | 18 | ||
19 | //! Meshloader capable of loading Quake 3 BSP files and shaders | 19 | //! Meshloader capable of loading Quake 3 BSP files and shaders |
20 | class CBSPMeshFileLoader : public IMeshLoader | 20 | class CBSPMeshFileLoader : public IMeshLoader |
21 | { | 21 | { |
22 | public: | 22 | public: |
23 | 23 | ||
24 | //! Constructor | 24 | //! Constructor |
25 | CBSPMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs); | 25 | CBSPMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs); |
26 | 26 | ||
27 | //! destructor | 27 | //! destructor |
28 | virtual ~CBSPMeshFileLoader(); | 28 | virtual ~CBSPMeshFileLoader(); |
29 | 29 | ||
30 | //! returns true if the file maybe is able to be loaded by this class | 30 | //! returns true if the file maybe is able to be loaded by this class |
31 | //! based on the file extension (e.g. ".bsp") | 31 | //! based on the file extension (e.g. ".bsp") |
32 | virtual bool isALoadableFileExtension(const io::path& filename) const; | 32 | virtual bool isALoadableFileExtension(const io::path& filename) const; |
33 | 33 | ||
34 | //! creates/loads an animated mesh from the file. | 34 | //! creates/loads an animated mesh from the file. |
35 | //! \return Pointer to the created mesh. Returns 0 if loading failed. | 35 | //! \return Pointer to the created mesh. Returns 0 if loading failed. |
36 | //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). | 36 | //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). |
37 | //! See IReferenceCounted::drop() for more information. | 37 | //! See IReferenceCounted::drop() for more information. |
38 | virtual IAnimatedMesh* createMesh(io::IReadFile* file); | 38 | virtual IAnimatedMesh* createMesh(io::IReadFile* file); |
39 | 39 | ||
40 | private: | 40 | private: |
41 | 41 | ||
42 | io::IFileSystem* FileSystem; | 42 | io::IFileSystem* FileSystem; |
43 | scene::ISceneManager* SceneManager; | 43 | scene::ISceneManager* SceneManager; |
44 | 44 | ||
45 | quake3::Q3LevelLoadParameter LoadParam; | 45 | quake3::Q3LevelLoadParameter LoadParam; |
46 | }; | 46 | }; |
47 | 47 | ||
48 | } // end namespace scene | 48 | } // end namespace scene |
49 | } // end namespace irr | 49 | } // end namespace irr |
50 | 50 | ||
51 | #endif | 51 | #endif |
52 | 52 | ||