From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CBSPMeshFileLoader.h | 104 ++++++++++----------- 1 file changed, 52 insertions(+), 52 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h index 2845037..42c360f 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h @@ -1,52 +1,52 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_BSP_MESH_FILE_LOADER_H_INCLUDED__ -#define __C_BSP_MESH_FILE_LOADER_H_INCLUDED__ - -#include "IMeshLoader.h" -#include "IFileSystem.h" -#include "IVideoDriver.h" -#include "ISceneManager.h" -#include "IQ3Shader.h" - -namespace irr -{ -namespace scene -{ - -//! Meshloader capable of loading Quake 3 BSP files and shaders -class CBSPMeshFileLoader : public IMeshLoader -{ -public: - - //! Constructor - CBSPMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs); - - //! destructor - virtual ~CBSPMeshFileLoader(); - - //! returns true if the file maybe is able to be loaded by this class - //! based on the file extension (e.g. ".bsp") - virtual bool isALoadableFileExtension(const io::path& filename) const; - - //! creates/loads an animated mesh from the file. - //! \return Pointer to the created mesh. Returns 0 if loading failed. - //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). - //! See IReferenceCounted::drop() for more information. - virtual IAnimatedMesh* createMesh(io::IReadFile* file); - -private: - - io::IFileSystem* FileSystem; - scene::ISceneManager* SceneManager; - - quake3::Q3LevelLoadParameter LoadParam; -}; - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_BSP_MESH_FILE_LOADER_H_INCLUDED__ +#define __C_BSP_MESH_FILE_LOADER_H_INCLUDED__ + +#include "IMeshLoader.h" +#include "IFileSystem.h" +#include "IVideoDriver.h" +#include "ISceneManager.h" +#include "IQ3Shader.h" + +namespace irr +{ +namespace scene +{ + +//! Meshloader capable of loading Quake 3 BSP files and shaders +class CBSPMeshFileLoader : public IMeshLoader +{ +public: + + //! Constructor + CBSPMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs); + + //! destructor + virtual ~CBSPMeshFileLoader(); + + //! returns true if the file maybe is able to be loaded by this class + //! based on the file extension (e.g. ".bsp") + virtual bool isALoadableFileExtension(const io::path& filename) const; + + //! creates/loads an animated mesh from the file. + //! \return Pointer to the created mesh. Returns 0 if loading failed. + //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). + //! See IReferenceCounted::drop() for more information. + virtual IAnimatedMesh* createMesh(io::IReadFile* file); + +private: + + io::IFileSystem* FileSystem; + scene::ISceneManager* SceneManager; + + quake3::Q3LevelLoadParameter LoadParam; +}; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1