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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
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1Yodan the Silencer 1Yodan the Silencer
2 2
3Experiment 2 3Experiment 2
4 4
5Can I add elements to the construction of the Biped and also extra external bones? 5Can I add elements to the construction of the Biped and also extra external bones?
6 6
7Well, yes and no. 7Well, yes and no.
8 8
9I discovered that it is possible to add both extra links and extra bones without any detremental effects. However, with the exaggerated biped deformation, I came across a problem that hadn't been that obvious on Knute and Bolte. most weapons are rigid non-deformable objects, however the Egon reference model is actually physiqued to a humanoid biped the same way as the player model mesh is. This means that when you deform the biped, it will in turn deform the Egon. It is possible to adjust the Egon model to fit Yodan, but that would mean including the altered Egon gun with the model which would replace the standard one. It would then screw up on standard models, defeating the whole point. 9I discovered that it is possible to add both extra links and extra bones without any detremental effects. However, with the exaggerated biped deformation, I came across a problem that hadn't been that obvious on Knute and Bolte. most weapons are rigid non-deformable objects, however the Egon reference model is actually physiqued to a humanoid biped the same way as the player model mesh is. This means that when you deform the biped, it will in turn deform the Egon. It is possible to adjust the Egon model to fit Yodan, but that would mean including the altered Egon gun with the model which would replace the standard one. It would then screw up on standard models, defeating the whole point.
10 10
11So, the Egon gun screws up on Yodan. Nothing I can do about it. I also didn't account for his spikes so one of them impales the pack aswell. Oh well! 11So, the Egon gun screws up on Yodan. Nothing I can do about it. I also didn't account for his spikes so one of them impales the pack aswell. Oh well!
12 12
13Beyond this, I feel the lupine legs and tail work quite well, though I realised that the legs are allready quite 'crouched' in the standing position which didn't leave much room for actual crouching =( However, the root Bip 01 bone is in the same place as the standard Human ones when standing and crouching. 13Beyond this, I feel the lupine legs and tail work quite well, though I realised that the legs are allready quite 'crouched' in the standing position which didn't leave much room for actual crouching =( However, the root Bip 01 bone is in the same place as the standard Human ones when standing and crouching.
14 14
15I have totally re-animated all of the sequences, but largely based those animations on the Valve ones so no points for originality. However, I have made him fire most weapons, including the missile launcher one-handed, I felt it kind of suited him =) 15I have totally re-animated all of the sequences, but largely based those animations on the Valve ones so no points for originality. However, I have made him fire most weapons, including the missile launcher one-handed, I felt it kind of suited him =)
16 16
17So I present to you, chunk the second of my planned three-chunk experiment with Halflife modelling. 17So I present to you, chunk the second of my planned three-chunk experiment with Halflife modelling.
18 18
19 19
20'Yodan the silencer' PPM for Half-Life 20'Yodan the silencer' PPM for Half-Life
21 21
22to install: 22to install:
23 23
24unzip the zipfile into the path: Sierra/half-life/valve/models/player 24unzip the zipfile into the path: Sierra/half-life/valve/models/player
25it will automatically create a folder called 'Yodan' and place the mdl and bmp files inside. 25it will automatically create a folder called 'Yodan' and place the mdl and bmp files inside.
26 26
27skins: 1x255x255x255colour bmp. 27skins: 1x255x255x255colour bmp.
28Chrome: no 28Chrome: no
29Team colours: no 29Team colours: no
30triangles: 505 30triangles: 505
31animations: Custom 31animations: Custom
32 32
33Thanks to: 33Thanks to:
34 34
35Alexis for the constructive criticism. 35Alexis for the constructive criticism.
36Chris for the original name, 'Hugo the Silencer' from which Yodan is derived 36Chris for the original name, 'Hugo the Silencer' from which Yodan is derived
37Raxogg,DaBalrog and Spine[TDA3] for nagging me 37Raxogg,DaBalrog and Spine[TDA3] for nagging me
38White Dragon, Ian Waugh and Nsi among others, for being competent and friendly competition =) 38White Dragon, Ian Waugh and Nsi among others, for being competent and friendly competition =)
39White Dragon, Raxogg and Mist for testing the model for me. 39White Dragon, Raxogg and Mist for testing the model for me.
40George Lucas, Gene Roddenberry, Wolfgang Amadeus Motzart, Bruce Li and the Pixies for the background noise =) 40George Lucas, Gene Roddenberry, Wolfgang Amadeus Motzart, Bruce Li and the Pixies for the background noise =)
41The Spanish for their onions 41The Spanish for their onions
42 42
43See chunk the first, 'Knute and Bolte' at all good PPM websites near you =) 43See chunk the first, 'Knute and Bolte' at all good PPM websites near you =)
44 44
45also available on my web-site 45also available on my web-site
46 46
47http://dspace.dial.pipex.com/scarecrow 47http://dspace.dial.pipex.com/scarecrow
48 48
49or E-Mail me with questions, advice, complaints etc... 49or E-Mail me with questions, advice, complaints etc...
50 50
51Scarecrow@dial.pipex.com 51Scarecrow@dial.pipex.com
52 52
53Please note - I don't have time to make clan models or to commit myself to a mod or TC unless you are offering large sums of cash =) \ No newline at end of file 53Please note - I don't have time to make clan models or to commit myself to a mod or TC unless you are offering large sums of cash =) \ No newline at end of file