aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/libraries/irrlicht-1.8/media/opengl.psh
diff options
context:
space:
mode:
authorDavid Walter Seikel2013-01-13 17:24:39 +1000
committerDavid Walter Seikel2013-01-13 17:24:39 +1000
commit393b5cd1dc438872af89d334ef6e5fcc59f27d47 (patch)
tree6a14521219942a08a1b95cb2f5a923a9edd60f63 /libraries/irrlicht-1.8/media/opengl.psh
parentAdd a note about rasters suggested start up code. (diff)
downloadSledjHamr-393b5cd1dc438872af89d334ef6e5fcc59f27d47.zip
SledjHamr-393b5cd1dc438872af89d334ef6e5fcc59f27d47.tar.gz
SledjHamr-393b5cd1dc438872af89d334ef6e5fcc59f27d47.tar.bz2
SledjHamr-393b5cd1dc438872af89d334ef6e5fcc59f27d47.tar.xz
Added Irrlicht 1.8, but without all the Windows binaries.
Diffstat (limited to 'libraries/irrlicht-1.8/media/opengl.psh')
-rw-r--r--libraries/irrlicht-1.8/media/opengl.psh22
1 files changed, 22 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8/media/opengl.psh b/libraries/irrlicht-1.8/media/opengl.psh
new file mode 100644
index 0000000..9f9d03b
--- /dev/null
+++ b/libraries/irrlicht-1.8/media/opengl.psh
@@ -0,0 +1,22 @@
1!!ARBfp1.0
2# part of the Irrlicht Engine Shader example.
3# Please note that these example shaders don't do anything really useful.
4# They only demonstrate that shaders can be used in Irrlicht.
5
6#Input
7ATTRIB inTexCoord = fragment.texcoord; # texture coordinates
8ATTRIB inColor = fragment.color.primary; # interpolated diffuse color
9
10#Output
11OUTPUT outColor = result.color;
12
13TEMP texelColor;
14TEMP tmp;
15TXP texelColor, inTexCoord, texture, 2D;
16
17ADD tmp, inColor, inColor; # mulitply with color
18MUL texelColor, texelColor, tmp; # mulitply with color
19ADD outColor, texelColor, texelColor; # make it brighter and store result
20
21END
22