aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraMaya.h
diff options
context:
space:
mode:
authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraMaya.h
parentAdd info about changes to Irrlicht. (diff)
downloadSledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.zip
SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.gz
SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.bz2
SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.xz
Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r--libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraMaya.h116
1 files changed, 58 insertions, 58 deletions
diff --git a/libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraMaya.h b/libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraMaya.h
index 94bd2e5..ebee950 100644
--- a/libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraMaya.h
+++ b/libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraMaya.h
@@ -1,58 +1,58 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ 5#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
6#define __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ 6#define __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
7 7
8#include "ISceneNodeAnimator.h" 8#include "ISceneNodeAnimator.h"
9 9
10namespace irr 10namespace irr
11{ 11{
12 12
13namespace scene 13namespace scene
14{ 14{
15 15
16 //! Special scene node animator for Maya-style cameras 16 //! Special scene node animator for Maya-style cameras
17 /** This scene node animator can be attached to a camera to make it act like a 3d 17 /** This scene node animator can be attached to a camera to make it act like a 3d
18 modelling tool. 18 modelling tool.
19 The camera is moving relative to the target with the mouse, by pressing either 19 The camera is moving relative to the target with the mouse, by pressing either
20 of the three buttons. 20 of the three buttons.
21 In order to move the camera, set a new target for the camera. The distance defines 21 In order to move the camera, set a new target for the camera. The distance defines
22 the current orbit radius the camera moves on. Distance can be changed via the setter 22 the current orbit radius the camera moves on. Distance can be changed via the setter
23 or by mouse events. 23 or by mouse events.
24 */ 24 */
25 class ISceneNodeAnimatorCameraMaya : public ISceneNodeAnimator 25 class ISceneNodeAnimatorCameraMaya : public ISceneNodeAnimator
26 { 26 {
27 public: 27 public:
28 28
29 //! Returns the speed of movement 29 //! Returns the speed of movement
30 virtual f32 getMoveSpeed() const = 0; 30 virtual f32 getMoveSpeed() const = 0;
31 31
32 //! Sets the speed of movement 32 //! Sets the speed of movement
33 virtual void setMoveSpeed(f32 moveSpeed) = 0; 33 virtual void setMoveSpeed(f32 moveSpeed) = 0;
34 34
35 //! Returns the rotation speed 35 //! Returns the rotation speed
36 virtual f32 getRotateSpeed() const = 0; 36 virtual f32 getRotateSpeed() const = 0;
37 37
38 //! Set the rotation speed 38 //! Set the rotation speed
39 virtual void setRotateSpeed(f32 rotateSpeed) = 0; 39 virtual void setRotateSpeed(f32 rotateSpeed) = 0;
40 40
41 //! Returns the zoom speed 41 //! Returns the zoom speed
42 virtual f32 getZoomSpeed() const = 0; 42 virtual f32 getZoomSpeed() const = 0;
43 43
44 //! Set the zoom speed 44 //! Set the zoom speed
45 virtual void setZoomSpeed(f32 zoomSpeed) = 0; 45 virtual void setZoomSpeed(f32 zoomSpeed) = 0;
46 46
47 //! Returns the current distance, i.e. orbit radius 47 //! Returns the current distance, i.e. orbit radius
48 virtual f32 getDistance() const = 0; 48 virtual f32 getDistance() const = 0;
49 49
50 //! Set the distance 50 //! Set the distance
51 virtual void setDistance(f32 distance) = 0; 51 virtual void setDistance(f32 distance) = 0;
52 }; 52 };
53 53
54} // end namespace scene 54} // end namespace scene
55} // end namespace irr 55} // end namespace irr
56 56
57#endif 57#endif
58 58