From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../include/ISceneNodeAnimatorCameraMaya.h | 116 ++++++++++----------- 1 file changed, 58 insertions(+), 58 deletions(-) (limited to 'libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraMaya.h') diff --git a/libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraMaya.h b/libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraMaya.h index 94bd2e5..ebee950 100644 --- a/libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraMaya.h +++ b/libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraMaya.h @@ -1,58 +1,58 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ -#define __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ - -#include "ISceneNodeAnimator.h" - -namespace irr -{ - -namespace scene -{ - - //! Special scene node animator for Maya-style cameras - /** This scene node animator can be attached to a camera to make it act like a 3d - modelling tool. - The camera is moving relative to the target with the mouse, by pressing either - of the three buttons. - In order to move the camera, set a new target for the camera. The distance defines - the current orbit radius the camera moves on. Distance can be changed via the setter - or by mouse events. - */ - class ISceneNodeAnimatorCameraMaya : public ISceneNodeAnimator - { - public: - - //! Returns the speed of movement - virtual f32 getMoveSpeed() const = 0; - - //! Sets the speed of movement - virtual void setMoveSpeed(f32 moveSpeed) = 0; - - //! Returns the rotation speed - virtual f32 getRotateSpeed() const = 0; - - //! Set the rotation speed - virtual void setRotateSpeed(f32 rotateSpeed) = 0; - - //! Returns the zoom speed - virtual f32 getZoomSpeed() const = 0; - - //! Set the zoom speed - virtual void setZoomSpeed(f32 zoomSpeed) = 0; - - //! Returns the current distance, i.e. orbit radius - virtual f32 getDistance() const = 0; - - //! Set the distance - virtual void setDistance(f32 distance) = 0; - }; - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ +#define __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ + +#include "ISceneNodeAnimator.h" + +namespace irr +{ + +namespace scene +{ + + //! Special scene node animator for Maya-style cameras + /** This scene node animator can be attached to a camera to make it act like a 3d + modelling tool. + The camera is moving relative to the target with the mouse, by pressing either + of the three buttons. + In order to move the camera, set a new target for the camera. The distance defines + the current orbit radius the camera moves on. Distance can be changed via the setter + or by mouse events. + */ + class ISceneNodeAnimatorCameraMaya : public ISceneNodeAnimator + { + public: + + //! Returns the speed of movement + virtual f32 getMoveSpeed() const = 0; + + //! Sets the speed of movement + virtual void setMoveSpeed(f32 moveSpeed) = 0; + + //! Returns the rotation speed + virtual f32 getRotateSpeed() const = 0; + + //! Set the rotation speed + virtual void setRotateSpeed(f32 rotateSpeed) = 0; + + //! Returns the zoom speed + virtual f32 getZoomSpeed() const = 0; + + //! Set the zoom speed + virtual void setZoomSpeed(f32 zoomSpeed) = 0; + + //! Returns the current distance, i.e. orbit radius + virtual f32 getDistance() const = 0; + + //! Set the distance + virtual void setDistance(f32 distance) = 0; + }; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1