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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/include/ISceneNodeAnimator.h | |
parent | Add info about changes to Irrlicht. (diff) | |
download | SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.zip SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.gz SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.bz2 SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.xz |
Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/include/ISceneNodeAnimator.h')
-rw-r--r-- | libraries/irrlicht-1.8/include/ISceneNodeAnimator.h | 156 |
1 files changed, 78 insertions, 78 deletions
diff --git a/libraries/irrlicht-1.8/include/ISceneNodeAnimator.h b/libraries/irrlicht-1.8/include/ISceneNodeAnimator.h index e03d975..c69474b 100644 --- a/libraries/irrlicht-1.8/include/ISceneNodeAnimator.h +++ b/libraries/irrlicht-1.8/include/ISceneNodeAnimator.h | |||
@@ -1,78 +1,78 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __I_SCENE_NODE_ANIMATOR_H_INCLUDED__ | 5 | #ifndef __I_SCENE_NODE_ANIMATOR_H_INCLUDED__ |
6 | #define __I_SCENE_NODE_ANIMATOR_H_INCLUDED__ | 6 | #define __I_SCENE_NODE_ANIMATOR_H_INCLUDED__ |
7 | 7 | ||
8 | #include "IReferenceCounted.h" | 8 | #include "IReferenceCounted.h" |
9 | #include "vector3d.h" | 9 | #include "vector3d.h" |
10 | #include "ESceneNodeAnimatorTypes.h" | 10 | #include "ESceneNodeAnimatorTypes.h" |
11 | #include "IAttributeExchangingObject.h" | 11 | #include "IAttributeExchangingObject.h" |
12 | #include "IEventReceiver.h" | 12 | #include "IEventReceiver.h" |
13 | 13 | ||
14 | namespace irr | 14 | namespace irr |
15 | { | 15 | { |
16 | namespace io | 16 | namespace io |
17 | { | 17 | { |
18 | class IAttributes; | 18 | class IAttributes; |
19 | } // end namespace io | 19 | } // end namespace io |
20 | namespace scene | 20 | namespace scene |
21 | { | 21 | { |
22 | class ISceneNode; | 22 | class ISceneNode; |
23 | class ISceneManager; | 23 | class ISceneManager; |
24 | 24 | ||
25 | //! Animates a scene node. Can animate position, rotation, material, and so on. | 25 | //! Animates a scene node. Can animate position, rotation, material, and so on. |
26 | /** A scene node animator is able to animate a scene node in a very simple way. It may | 26 | /** A scene node animator is able to animate a scene node in a very simple way. It may |
27 | change its position, rotation, scale and/or material. There are lots of animators | 27 | change its position, rotation, scale and/or material. There are lots of animators |
28 | to choose from. You can create scene node animators with the ISceneManager interface. | 28 | to choose from. You can create scene node animators with the ISceneManager interface. |
29 | */ | 29 | */ |
30 | class ISceneNodeAnimator : public io::IAttributeExchangingObject, public IEventReceiver | 30 | class ISceneNodeAnimator : public io::IAttributeExchangingObject, public IEventReceiver |
31 | { | 31 | { |
32 | public: | 32 | public: |
33 | //! Animates a scene node. | 33 | //! Animates a scene node. |
34 | /** \param node Node to animate. | 34 | /** \param node Node to animate. |
35 | \param timeMs Current time in milli seconds. */ | 35 | \param timeMs Current time in milli seconds. */ |
36 | virtual void animateNode(ISceneNode* node, u32 timeMs) =0; | 36 | virtual void animateNode(ISceneNode* node, u32 timeMs) =0; |
37 | 37 | ||
38 | //! Creates a clone of this animator. | 38 | //! Creates a clone of this animator. |
39 | /** Please note that you will have to drop | 39 | /** Please note that you will have to drop |
40 | (IReferenceCounted::drop()) the returned pointer after calling this. */ | 40 | (IReferenceCounted::drop()) the returned pointer after calling this. */ |
41 | virtual ISceneNodeAnimator* createClone(ISceneNode* node, | 41 | virtual ISceneNodeAnimator* createClone(ISceneNode* node, |
42 | ISceneManager* newManager=0) =0; | 42 | ISceneManager* newManager=0) =0; |
43 | 43 | ||
44 | //! Returns true if this animator receives events. | 44 | //! Returns true if this animator receives events. |
45 | /** When attached to an active camera, this animator will be | 45 | /** When attached to an active camera, this animator will be |
46 | able to respond to events such as mouse and keyboard events. */ | 46 | able to respond to events such as mouse and keyboard events. */ |
47 | virtual bool isEventReceiverEnabled() const | 47 | virtual bool isEventReceiverEnabled() const |
48 | { | 48 | { |
49 | return false; | 49 | return false; |
50 | } | 50 | } |
51 | 51 | ||
52 | //! Event receiver, override this function for camera controlling animators | 52 | //! Event receiver, override this function for camera controlling animators |
53 | virtual bool OnEvent(const SEvent& event) | 53 | virtual bool OnEvent(const SEvent& event) |
54 | { | 54 | { |
55 | return false; | 55 | return false; |
56 | } | 56 | } |
57 | 57 | ||
58 | //! Returns type of the scene node animator | 58 | //! Returns type of the scene node animator |
59 | virtual ESCENE_NODE_ANIMATOR_TYPE getType() const | 59 | virtual ESCENE_NODE_ANIMATOR_TYPE getType() const |
60 | { | 60 | { |
61 | return ESNAT_UNKNOWN; | 61 | return ESNAT_UNKNOWN; |
62 | } | 62 | } |
63 | 63 | ||
64 | //! Returns if the animator has finished. | 64 | //! Returns if the animator has finished. |
65 | /** This is only valid for non-looping animators with a discrete end state. | 65 | /** This is only valid for non-looping animators with a discrete end state. |
66 | \return true if the animator has finished, false if it is still running. */ | 66 | \return true if the animator has finished, false if it is still running. */ |
67 | virtual bool hasFinished(void) const | 67 | virtual bool hasFinished(void) const |
68 | { | 68 | { |
69 | return false; | 69 | return false; |
70 | } | 70 | } |
71 | }; | 71 | }; |
72 | 72 | ||
73 | 73 | ||
74 | } // end namespace scene | 74 | } // end namespace scene |
75 | } // end namespace irr | 75 | } // end namespace irr |
76 | 76 | ||
77 | #endif | 77 | #endif |
78 | 78 | ||