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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/include/IGUIListBox.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r--libraries/irrlicht-1.8/include/IGUIListBox.h276
1 files changed, 138 insertions, 138 deletions
diff --git a/libraries/irrlicht-1.8/include/IGUIListBox.h b/libraries/irrlicht-1.8/include/IGUIListBox.h
index 0af7d7c..de922ce 100644
--- a/libraries/irrlicht-1.8/include/IGUIListBox.h
+++ b/libraries/irrlicht-1.8/include/IGUIListBox.h
@@ -1,138 +1,138 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __I_GUI_LIST_BOX_H_INCLUDED__ 5#ifndef __I_GUI_LIST_BOX_H_INCLUDED__
6#define __I_GUI_LIST_BOX_H_INCLUDED__ 6#define __I_GUI_LIST_BOX_H_INCLUDED__
7 7
8#include "IGUIElement.h" 8#include "IGUIElement.h"
9#include "SColor.h" 9#include "SColor.h"
10 10
11namespace irr 11namespace irr
12{ 12{
13namespace gui 13namespace gui
14{ 14{
15 class IGUISpriteBank; 15 class IGUISpriteBank;
16 16
17 //! Enumeration for listbox colors 17 //! Enumeration for listbox colors
18 enum EGUI_LISTBOX_COLOR 18 enum EGUI_LISTBOX_COLOR
19 { 19 {
20 //! Color of text 20 //! Color of text
21 EGUI_LBC_TEXT=0, 21 EGUI_LBC_TEXT=0,
22 //! Color of selected text 22 //! Color of selected text
23 EGUI_LBC_TEXT_HIGHLIGHT, 23 EGUI_LBC_TEXT_HIGHLIGHT,
24 //! Color of icon 24 //! Color of icon
25 EGUI_LBC_ICON, 25 EGUI_LBC_ICON,
26 //! Color of selected icon 26 //! Color of selected icon
27 EGUI_LBC_ICON_HIGHLIGHT, 27 EGUI_LBC_ICON_HIGHLIGHT,
28 //! Not used, just counts the number of available colors 28 //! Not used, just counts the number of available colors
29 EGUI_LBC_COUNT 29 EGUI_LBC_COUNT
30 }; 30 };
31 31
32 32
33 //! Default list box GUI element. 33 //! Default list box GUI element.
34 /** \par This element can create the following events of type EGUI_EVENT_TYPE: 34 /** \par This element can create the following events of type EGUI_EVENT_TYPE:
35 \li EGET_LISTBOX_CHANGED 35 \li EGET_LISTBOX_CHANGED
36 \li EGET_LISTBOX_SELECTED_AGAIN 36 \li EGET_LISTBOX_SELECTED_AGAIN
37 */ 37 */
38 class IGUIListBox : public IGUIElement 38 class IGUIListBox : public IGUIElement
39 { 39 {
40 public: 40 public:
41 //! constructor 41 //! constructor
42 IGUIListBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle) 42 IGUIListBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
43 : IGUIElement(EGUIET_LIST_BOX, environment, parent, id, rectangle) {} 43 : IGUIElement(EGUIET_LIST_BOX, environment, parent, id, rectangle) {}
44 44
45 //! returns amount of list items 45 //! returns amount of list items
46 virtual u32 getItemCount() const = 0; 46 virtual u32 getItemCount() const = 0;
47 47
48 //! returns string of a list item. the may id be a value from 0 to itemCount-1 48 //! returns string of a list item. the may id be a value from 0 to itemCount-1
49 virtual const wchar_t* getListItem(u32 id) const = 0; 49 virtual const wchar_t* getListItem(u32 id) const = 0;
50 50
51 //! adds an list item, returns id of item 51 //! adds an list item, returns id of item
52 virtual u32 addItem(const wchar_t* text) = 0; 52 virtual u32 addItem(const wchar_t* text) = 0;
53 53
54 //! adds an list item with an icon 54 //! adds an list item with an icon
55 /** \param text Text of list entry 55 /** \param text Text of list entry
56 \param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon 56 \param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon
57 \return The id of the new created item */ 57 \return The id of the new created item */
58 virtual u32 addItem(const wchar_t* text, s32 icon) = 0; 58 virtual u32 addItem(const wchar_t* text, s32 icon) = 0;
59 59
60 //! Removes an item from the list 60 //! Removes an item from the list
61 virtual void removeItem(u32 index) = 0; 61 virtual void removeItem(u32 index) = 0;
62 62
63 //! get the the id of the item at the given absolute coordinates 63 //! get the the id of the item at the given absolute coordinates
64 /** \return The id of the listitem or -1 when no item is at those coordinates*/ 64 /** \return The id of the listitem or -1 when no item is at those coordinates*/
65 virtual s32 getItemAt(s32 xpos, s32 ypos) const = 0; 65 virtual s32 getItemAt(s32 xpos, s32 ypos) const = 0;
66 66
67 //! Returns the icon of an item 67 //! Returns the icon of an item
68 virtual s32 getIcon(u32 index) const = 0; 68 virtual s32 getIcon(u32 index) const = 0;
69 69
70 //! Sets the sprite bank which should be used to draw list icons. 70 //! Sets the sprite bank which should be used to draw list icons.
71 /** This font is set to the sprite bank of the built-in-font by 71 /** This font is set to the sprite bank of the built-in-font by
72 default. A sprite can be displayed in front of every list item. 72 default. A sprite can be displayed in front of every list item.
73 An icon is an index within the icon sprite bank. Several 73 An icon is an index within the icon sprite bank. Several
74 default icons are available in the skin through getIcon. */ 74 default icons are available in the skin through getIcon. */
75 virtual void setSpriteBank(IGUISpriteBank* bank) = 0; 75 virtual void setSpriteBank(IGUISpriteBank* bank) = 0;
76 76
77 //! clears the list, deletes all items in the listbox 77 //! clears the list, deletes all items in the listbox
78 virtual void clear() = 0; 78 virtual void clear() = 0;
79 79
80 //! returns id of selected item. returns -1 if no item is selected. 80 //! returns id of selected item. returns -1 if no item is selected.
81 virtual s32 getSelected() const = 0; 81 virtual s32 getSelected() const = 0;
82 82
83 //! sets the selected item. Set this to -1 if no item should be selected 83 //! sets the selected item. Set this to -1 if no item should be selected
84 virtual void setSelected(s32 index) = 0; 84 virtual void setSelected(s32 index) = 0;
85 85
86 //! sets the selected item. Set this to 0 if no item should be selected 86 //! sets the selected item. Set this to 0 if no item should be selected
87 virtual void setSelected(const wchar_t *item) = 0; 87 virtual void setSelected(const wchar_t *item) = 0;
88 88
89 //! set whether the listbox should scroll to newly selected items 89 //! set whether the listbox should scroll to newly selected items
90 virtual void setAutoScrollEnabled(bool scroll) = 0; 90 virtual void setAutoScrollEnabled(bool scroll) = 0;
91 91
92 //! returns true if automatic scrolling is enabled, false if not. 92 //! returns true if automatic scrolling is enabled, false if not.
93 virtual bool isAutoScrollEnabled() const = 0; 93 virtual bool isAutoScrollEnabled() const = 0;
94 94
95 //! set all item colors at given index to color 95 //! set all item colors at given index to color
96 virtual void setItemOverrideColor(u32 index, video::SColor color) = 0; 96 virtual void setItemOverrideColor(u32 index, video::SColor color) = 0;
97 97
98 //! set all item colors of specified type at given index to color 98 //! set all item colors of specified type at given index to color
99 virtual void setItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType, video::SColor color) = 0; 99 virtual void setItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType, video::SColor color) = 0;
100 100
101 //! clear all item colors at index 101 //! clear all item colors at index
102 virtual void clearItemOverrideColor(u32 index) = 0; 102 virtual void clearItemOverrideColor(u32 index) = 0;
103 103
104 //! clear item color at index for given colortype 104 //! clear item color at index for given colortype
105 virtual void clearItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) = 0; 105 virtual void clearItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) = 0;
106 106
107 //! has the item at index its color overwritten? 107 //! has the item at index its color overwritten?
108 virtual bool hasItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const = 0; 108 virtual bool hasItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const = 0;
109 109
110 //! return the overwrite color at given item index. 110 //! return the overwrite color at given item index.
111 virtual video::SColor getItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const = 0; 111 virtual video::SColor getItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const = 0;
112 112
113 //! return the default color which is used for the given colorType 113 //! return the default color which is used for the given colorType
114 virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const = 0; 114 virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const = 0;
115 115
116 //! set the item at the given index 116 //! set the item at the given index
117 virtual void setItem(u32 index, const wchar_t* text, s32 icon) = 0; 117 virtual void setItem(u32 index, const wchar_t* text, s32 icon) = 0;
118 118
119 //! Insert the item at the given index 119 //! Insert the item at the given index
120 /** \return The index on success or -1 on failure. */ 120 /** \return The index on success or -1 on failure. */
121 virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon) = 0; 121 virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon) = 0;
122 122
123 //! Swap the items at the given indices 123 //! Swap the items at the given indices
124 virtual void swapItems(u32 index1, u32 index2) = 0; 124 virtual void swapItems(u32 index1, u32 index2) = 0;
125 125
126 //! set global itemHeight 126 //! set global itemHeight
127 virtual void setItemHeight( s32 height ) = 0; 127 virtual void setItemHeight( s32 height ) = 0;
128 128
129 //! Sets whether to draw the background 129 //! Sets whether to draw the background
130 virtual void setDrawBackground(bool draw) = 0; 130 virtual void setDrawBackground(bool draw) = 0;
131}; 131};
132 132
133 133
134} // end namespace gui 134} // end namespace gui
135} // end namespace irr 135} // end namespace irr
136 136
137#endif 137#endif
138 138