From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- libraries/irrlicht-1.8/include/IGUIListBox.h | 276 +++++++++++++-------------- 1 file changed, 138 insertions(+), 138 deletions(-) (limited to 'libraries/irrlicht-1.8/include/IGUIListBox.h') diff --git a/libraries/irrlicht-1.8/include/IGUIListBox.h b/libraries/irrlicht-1.8/include/IGUIListBox.h index 0af7d7c..de922ce 100644 --- a/libraries/irrlicht-1.8/include/IGUIListBox.h +++ b/libraries/irrlicht-1.8/include/IGUIListBox.h @@ -1,138 +1,138 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_GUI_LIST_BOX_H_INCLUDED__ -#define __I_GUI_LIST_BOX_H_INCLUDED__ - -#include "IGUIElement.h" -#include "SColor.h" - -namespace irr -{ -namespace gui -{ - class IGUISpriteBank; - - //! Enumeration for listbox colors - enum EGUI_LISTBOX_COLOR - { - //! Color of text - EGUI_LBC_TEXT=0, - //! Color of selected text - EGUI_LBC_TEXT_HIGHLIGHT, - //! Color of icon - EGUI_LBC_ICON, - //! Color of selected icon - EGUI_LBC_ICON_HIGHLIGHT, - //! Not used, just counts the number of available colors - EGUI_LBC_COUNT - }; - - - //! Default list box GUI element. - /** \par This element can create the following events of type EGUI_EVENT_TYPE: - \li EGET_LISTBOX_CHANGED - \li EGET_LISTBOX_SELECTED_AGAIN - */ - class IGUIListBox : public IGUIElement - { - public: - //! constructor - IGUIListBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle) - : IGUIElement(EGUIET_LIST_BOX, environment, parent, id, rectangle) {} - - //! returns amount of list items - virtual u32 getItemCount() const = 0; - - //! returns string of a list item. the may id be a value from 0 to itemCount-1 - virtual const wchar_t* getListItem(u32 id) const = 0; - - //! adds an list item, returns id of item - virtual u32 addItem(const wchar_t* text) = 0; - - //! adds an list item with an icon - /** \param text Text of list entry - \param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon - \return The id of the new created item */ - virtual u32 addItem(const wchar_t* text, s32 icon) = 0; - - //! Removes an item from the list - virtual void removeItem(u32 index) = 0; - - //! get the the id of the item at the given absolute coordinates - /** \return The id of the listitem or -1 when no item is at those coordinates*/ - virtual s32 getItemAt(s32 xpos, s32 ypos) const = 0; - - //! Returns the icon of an item - virtual s32 getIcon(u32 index) const = 0; - - //! Sets the sprite bank which should be used to draw list icons. - /** This font is set to the sprite bank of the built-in-font by - default. A sprite can be displayed in front of every list item. - An icon is an index within the icon sprite bank. Several - default icons are available in the skin through getIcon. */ - virtual void setSpriteBank(IGUISpriteBank* bank) = 0; - - //! clears the list, deletes all items in the listbox - virtual void clear() = 0; - - //! returns id of selected item. returns -1 if no item is selected. - virtual s32 getSelected() const = 0; - - //! sets the selected item. Set this to -1 if no item should be selected - virtual void setSelected(s32 index) = 0; - - //! sets the selected item. Set this to 0 if no item should be selected - virtual void setSelected(const wchar_t *item) = 0; - - //! set whether the listbox should scroll to newly selected items - virtual void setAutoScrollEnabled(bool scroll) = 0; - - //! returns true if automatic scrolling is enabled, false if not. - virtual bool isAutoScrollEnabled() const = 0; - - //! set all item colors at given index to color - virtual void setItemOverrideColor(u32 index, video::SColor color) = 0; - - //! set all item colors of specified type at given index to color - virtual void setItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType, video::SColor color) = 0; - - //! clear all item colors at index - virtual void clearItemOverrideColor(u32 index) = 0; - - //! clear item color at index for given colortype - virtual void clearItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) = 0; - - //! has the item at index its color overwritten? - virtual bool hasItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const = 0; - - //! return the overwrite color at given item index. - virtual video::SColor getItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const = 0; - - //! return the default color which is used for the given colorType - virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const = 0; - - //! set the item at the given index - virtual void setItem(u32 index, const wchar_t* text, s32 icon) = 0; - - //! Insert the item at the given index - /** \return The index on success or -1 on failure. */ - virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon) = 0; - - //! Swap the items at the given indices - virtual void swapItems(u32 index1, u32 index2) = 0; - - //! set global itemHeight - virtual void setItemHeight( s32 height ) = 0; - - //! Sets whether to draw the background - virtual void setDrawBackground(bool draw) = 0; -}; - - -} // end namespace gui -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_GUI_LIST_BOX_H_INCLUDED__ +#define __I_GUI_LIST_BOX_H_INCLUDED__ + +#include "IGUIElement.h" +#include "SColor.h" + +namespace irr +{ +namespace gui +{ + class IGUISpriteBank; + + //! Enumeration for listbox colors + enum EGUI_LISTBOX_COLOR + { + //! Color of text + EGUI_LBC_TEXT=0, + //! Color of selected text + EGUI_LBC_TEXT_HIGHLIGHT, + //! Color of icon + EGUI_LBC_ICON, + //! Color of selected icon + EGUI_LBC_ICON_HIGHLIGHT, + //! Not used, just counts the number of available colors + EGUI_LBC_COUNT + }; + + + //! Default list box GUI element. + /** \par This element can create the following events of type EGUI_EVENT_TYPE: + \li EGET_LISTBOX_CHANGED + \li EGET_LISTBOX_SELECTED_AGAIN + */ + class IGUIListBox : public IGUIElement + { + public: + //! constructor + IGUIListBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle) + : IGUIElement(EGUIET_LIST_BOX, environment, parent, id, rectangle) {} + + //! returns amount of list items + virtual u32 getItemCount() const = 0; + + //! returns string of a list item. the may id be a value from 0 to itemCount-1 + virtual const wchar_t* getListItem(u32 id) const = 0; + + //! adds an list item, returns id of item + virtual u32 addItem(const wchar_t* text) = 0; + + //! adds an list item with an icon + /** \param text Text of list entry + \param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon + \return The id of the new created item */ + virtual u32 addItem(const wchar_t* text, s32 icon) = 0; + + //! Removes an item from the list + virtual void removeItem(u32 index) = 0; + + //! get the the id of the item at the given absolute coordinates + /** \return The id of the listitem or -1 when no item is at those coordinates*/ + virtual s32 getItemAt(s32 xpos, s32 ypos) const = 0; + + //! Returns the icon of an item + virtual s32 getIcon(u32 index) const = 0; + + //! Sets the sprite bank which should be used to draw list icons. + /** This font is set to the sprite bank of the built-in-font by + default. A sprite can be displayed in front of every list item. + An icon is an index within the icon sprite bank. Several + default icons are available in the skin through getIcon. */ + virtual void setSpriteBank(IGUISpriteBank* bank) = 0; + + //! clears the list, deletes all items in the listbox + virtual void clear() = 0; + + //! returns id of selected item. returns -1 if no item is selected. + virtual s32 getSelected() const = 0; + + //! sets the selected item. Set this to -1 if no item should be selected + virtual void setSelected(s32 index) = 0; + + //! sets the selected item. Set this to 0 if no item should be selected + virtual void setSelected(const wchar_t *item) = 0; + + //! set whether the listbox should scroll to newly selected items + virtual void setAutoScrollEnabled(bool scroll) = 0; + + //! returns true if automatic scrolling is enabled, false if not. + virtual bool isAutoScrollEnabled() const = 0; + + //! set all item colors at given index to color + virtual void setItemOverrideColor(u32 index, video::SColor color) = 0; + + //! set all item colors of specified type at given index to color + virtual void setItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType, video::SColor color) = 0; + + //! clear all item colors at index + virtual void clearItemOverrideColor(u32 index) = 0; + + //! clear item color at index for given colortype + virtual void clearItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) = 0; + + //! has the item at index its color overwritten? + virtual bool hasItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const = 0; + + //! return the overwrite color at given item index. + virtual video::SColor getItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const = 0; + + //! return the default color which is used for the given colorType + virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const = 0; + + //! set the item at the given index + virtual void setItem(u32 index, const wchar_t* text, s32 icon) = 0; + + //! Insert the item at the given index + /** \return The index on success or -1 on failure. */ + virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon) = 0; + + //! Swap the items at the given indices + virtual void swapItems(u32 index1, u32 index2) = 0; + + //! set global itemHeight + virtual void setItemHeight( s32 height ) = 0; + + //! Sets whether to draw the background + virtual void setDrawBackground(bool draw) = 0; +}; + + +} // end namespace gui +} // end namespace irr + +#endif + -- cgit v1.1