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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r--libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h84
1 files changed, 42 insertions, 42 deletions
diff --git a/libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h b/libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h
index 60dfe20..d5e7f00 100644
--- a/libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h
+++ b/libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h
@@ -1,42 +1,42 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__ 5#ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
6#define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__ 6#define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
7 7
8#include "ISceneNode.h" 8#include "ISceneNode.h"
9 9
10namespace irr 10namespace irr
11{ 11{
12namespace scene 12namespace scene
13{ 13{
14 14
15//! Dummy scene node for adding additional transformations to the scene graph. 15//! Dummy scene node for adding additional transformations to the scene graph.
16/** This scene node does not render itself, and does not respond to set/getPosition, 16/** This scene node does not render itself, and does not respond to set/getPosition,
17set/getRotation and set/getScale. Its just a simple scene node that takes a 17set/getRotation and set/getScale. Its just a simple scene node that takes a
18matrix as relative transformation, making it possible to insert any transformation 18matrix as relative transformation, making it possible to insert any transformation
19anywhere into the scene graph. 19anywhere into the scene graph.
20This scene node is for example used by the IAnimatedMeshSceneNode for emulating 20This scene node is for example used by the IAnimatedMeshSceneNode for emulating
21joint scene nodes when playing skeletal animations. 21joint scene nodes when playing skeletal animations.
22*/ 22*/
23class IDummyTransformationSceneNode : public ISceneNode 23class IDummyTransformationSceneNode : public ISceneNode
24{ 24{
25public: 25public:
26 26
27 //! Constructor 27 //! Constructor
28 IDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id) 28 IDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
29 : ISceneNode(parent, mgr, id) {} 29 : ISceneNode(parent, mgr, id) {}
30 30
31 //! Returns a reference to the current relative transformation matrix. 31 //! Returns a reference to the current relative transformation matrix.
32 /** This is the matrix, this scene node uses instead of scale, translation 32 /** This is the matrix, this scene node uses instead of scale, translation
33 and rotation. */ 33 and rotation. */
34 virtual core::matrix4& getRelativeTransformationMatrix() = 0; 34 virtual core::matrix4& getRelativeTransformationMatrix() = 0;
35}; 35};
36 36
37} // end namespace scene 37} // end namespace scene
38} // end namespace irr 38} // end namespace irr
39 39
40 40
41#endif 41#endif
42 42