From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../include/IDummyTransformationSceneNode.h | 84 +++++++++++----------- 1 file changed, 42 insertions(+), 42 deletions(-) (limited to 'libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h') diff --git a/libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h b/libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h index 60dfe20..d5e7f00 100644 --- a/libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h +++ b/libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h @@ -1,42 +1,42 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__ -#define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__ - -#include "ISceneNode.h" - -namespace irr -{ -namespace scene -{ - -//! Dummy scene node for adding additional transformations to the scene graph. -/** This scene node does not render itself, and does not respond to set/getPosition, -set/getRotation and set/getScale. Its just a simple scene node that takes a -matrix as relative transformation, making it possible to insert any transformation -anywhere into the scene graph. -This scene node is for example used by the IAnimatedMeshSceneNode for emulating -joint scene nodes when playing skeletal animations. -*/ -class IDummyTransformationSceneNode : public ISceneNode -{ -public: - - //! Constructor - IDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id) - : ISceneNode(parent, mgr, id) {} - - //! Returns a reference to the current relative transformation matrix. - /** This is the matrix, this scene node uses instead of scale, translation - and rotation. */ - virtual core::matrix4& getRelativeTransformationMatrix() = 0; -}; - -} // end namespace scene -} // end namespace irr - - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__ +#define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__ + +#include "ISceneNode.h" + +namespace irr +{ +namespace scene +{ + +//! Dummy scene node for adding additional transformations to the scene graph. +/** This scene node does not render itself, and does not respond to set/getPosition, +set/getRotation and set/getScale. Its just a simple scene node that takes a +matrix as relative transformation, making it possible to insert any transformation +anywhere into the scene graph. +This scene node is for example used by the IAnimatedMeshSceneNode for emulating +joint scene nodes when playing skeletal animations. +*/ +class IDummyTransformationSceneNode : public ISceneNode +{ +public: + + //! Constructor + IDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id) + : ISceneNode(parent, mgr, id) {} + + //! Returns a reference to the current relative transformation matrix. + /** This is the matrix, this scene node uses instead of scale, translation + and rotation. */ + virtual core::matrix4& getRelativeTransformationMatrix() = 0; +}; + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1