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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/include/ESceneNodeTypes.h | |
parent | Add info about changes to Irrlicht. (diff) | |
download | SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.zip SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.gz SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.bz2 SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.xz |
Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/include/ESceneNodeTypes.h | 212 |
1 files changed, 106 insertions, 106 deletions
diff --git a/libraries/irrlicht-1.8/include/ESceneNodeTypes.h b/libraries/irrlicht-1.8/include/ESceneNodeTypes.h index a0d5aa4..3d43105 100644 --- a/libraries/irrlicht-1.8/include/ESceneNodeTypes.h +++ b/libraries/irrlicht-1.8/include/ESceneNodeTypes.h | |||
@@ -1,106 +1,106 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__ | 5 | #ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__ |
6 | #define __E_SCENE_NODE_TYPES_H_INCLUDED__ | 6 | #define __E_SCENE_NODE_TYPES_H_INCLUDED__ |
7 | 7 | ||
8 | #include "irrTypes.h" | 8 | #include "irrTypes.h" |
9 | 9 | ||
10 | namespace irr | 10 | namespace irr |
11 | { | 11 | { |
12 | namespace scene | 12 | namespace scene |
13 | { | 13 | { |
14 | 14 | ||
15 | //! An enumeration for all types of built-in scene nodes | 15 | //! An enumeration for all types of built-in scene nodes |
16 | /** A scene node type is represented by a four character code | 16 | /** A scene node type is represented by a four character code |
17 | such as 'cube' or 'mesh' instead of simple numbers, to avoid | 17 | such as 'cube' or 'mesh' instead of simple numbers, to avoid |
18 | name clashes with external scene nodes.*/ | 18 | name clashes with external scene nodes.*/ |
19 | enum ESCENE_NODE_TYPE | 19 | enum ESCENE_NODE_TYPE |
20 | { | 20 | { |
21 | //! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode) | 21 | //! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode) |
22 | ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'), | 22 | ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'), |
23 | 23 | ||
24 | //! simple cube scene node | 24 | //! simple cube scene node |
25 | ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'), | 25 | ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'), |
26 | 26 | ||
27 | //! Sphere scene node | 27 | //! Sphere scene node |
28 | ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r'), | 28 | ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r'), |
29 | 29 | ||
30 | //! Text Scene Node | 30 | //! Text Scene Node |
31 | ESNT_TEXT = MAKE_IRR_ID('t','e','x','t'), | 31 | ESNT_TEXT = MAKE_IRR_ID('t','e','x','t'), |
32 | 32 | ||
33 | //! Water Surface Scene Node | 33 | //! Water Surface Scene Node |
34 | ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r'), | 34 | ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r'), |
35 | 35 | ||
36 | //! Terrain Scene Node | 36 | //! Terrain Scene Node |
37 | ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r'), | 37 | ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r'), |
38 | 38 | ||
39 | //! Sky Box Scene Node | 39 | //! Sky Box Scene Node |
40 | ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_'), | 40 | ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_'), |
41 | 41 | ||
42 | //! Sky Dome Scene Node | 42 | //! Sky Dome Scene Node |
43 | ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d'), | 43 | ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d'), |
44 | 44 | ||
45 | //! Shadow Volume Scene Node | 45 | //! Shadow Volume Scene Node |
46 | ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'), | 46 | ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'), |
47 | 47 | ||
48 | //! Octree Scene Node | 48 | //! Octree Scene Node |
49 | ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r'), | 49 | ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r'), |
50 | 50 | ||
51 | //! Mesh Scene Node | 51 | //! Mesh Scene Node |
52 | ESNT_MESH = MAKE_IRR_ID('m','e','s','h'), | 52 | ESNT_MESH = MAKE_IRR_ID('m','e','s','h'), |
53 | 53 | ||
54 | //! Light Scene Node | 54 | //! Light Scene Node |
55 | ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'), | 55 | ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'), |
56 | 56 | ||
57 | //! Empty Scene Node | 57 | //! Empty Scene Node |
58 | ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'), | 58 | ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'), |
59 | 59 | ||
60 | //! Dummy Transformation Scene Node | 60 | //! Dummy Transformation Scene Node |
61 | ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d','m','m','y'), | 61 | ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d','m','m','y'), |
62 | 62 | ||
63 | //! Camera Scene Node | 63 | //! Camera Scene Node |
64 | ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'), | 64 | ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'), |
65 | 65 | ||
66 | //! Billboard Scene Node | 66 | //! Billboard Scene Node |
67 | ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'), | 67 | ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'), |
68 | 68 | ||
69 | //! Animated Mesh Scene Node | 69 | //! Animated Mesh Scene Node |
70 | ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'), | 70 | ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'), |
71 | 71 | ||
72 | //! Particle System Scene Node | 72 | //! Particle System Scene Node |
73 | ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l'), | 73 | ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l'), |
74 | 74 | ||
75 | //! Quake3 Shader Scene Node | 75 | //! Quake3 Shader Scene Node |
76 | ESNT_Q3SHADER_SCENE_NODE = MAKE_IRR_ID('q','3','s','h'), | 76 | ESNT_Q3SHADER_SCENE_NODE = MAKE_IRR_ID('q','3','s','h'), |
77 | 77 | ||
78 | //! Quake3 Model Scene Node ( has tag to link to ) | 78 | //! Quake3 Model Scene Node ( has tag to link to ) |
79 | ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_'), | 79 | ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_'), |
80 | 80 | ||
81 | //! Volume Light Scene Node | 81 | //! Volume Light Scene Node |
82 | ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l'), | 82 | ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l'), |
83 | 83 | ||
84 | //! Maya Camera Scene Node | 84 | //! Maya Camera Scene Node |
85 | /** Legacy, for loading version <= 1.4.x .irr files */ | 85 | /** Legacy, for loading version <= 1.4.x .irr files */ |
86 | ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M'), | 86 | ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M'), |
87 | 87 | ||
88 | //! First Person Shooter Camera | 88 | //! First Person Shooter Camera |
89 | /** Legacy, for loading version <= 1.4.x .irr files */ | 89 | /** Legacy, for loading version <= 1.4.x .irr files */ |
90 | ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F'), | 90 | ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F'), |
91 | 91 | ||
92 | //! Unknown scene node | 92 | //! Unknown scene node |
93 | ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'), | 93 | ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'), |
94 | 94 | ||
95 | //! Will match with any scene node when checking types | 95 | //! Will match with any scene node when checking types |
96 | ESNT_ANY = MAKE_IRR_ID('a','n','y','_') | 96 | ESNT_ANY = MAKE_IRR_ID('a','n','y','_') |
97 | }; | 97 | }; |
98 | 98 | ||
99 | 99 | ||
100 | 100 | ||
101 | } // end namespace scene | 101 | } // end namespace scene |
102 | } // end namespace irr | 102 | } // end namespace irr |
103 | 103 | ||
104 | 104 | ||
105 | #endif | 105 | #endif |
106 | 106 | ||