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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/include/EPrimitiveTypes.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/include/EPrimitiveTypes.h')
-rw-r--r--libraries/irrlicht-1.8/include/EPrimitiveTypes.h112
1 files changed, 56 insertions, 56 deletions
diff --git a/libraries/irrlicht-1.8/include/EPrimitiveTypes.h b/libraries/irrlicht-1.8/include/EPrimitiveTypes.h
index 6b082c1..7c61d42 100644
--- a/libraries/irrlicht-1.8/include/EPrimitiveTypes.h
+++ b/libraries/irrlicht-1.8/include/EPrimitiveTypes.h
@@ -1,56 +1,56 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__ 5#ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__
6#define __E_PRIMITIVE_TYPES_H_INCLUDED__ 6#define __E_PRIMITIVE_TYPES_H_INCLUDED__
7 7
8namespace irr 8namespace irr
9{ 9{
10namespace scene 10namespace scene
11{ 11{
12 12
13 //! Enumeration for all primitive types there are. 13 //! Enumeration for all primitive types there are.
14 enum E_PRIMITIVE_TYPE 14 enum E_PRIMITIVE_TYPE
15 { 15 {
16 //! All vertices are non-connected points. 16 //! All vertices are non-connected points.
17 EPT_POINTS=0, 17 EPT_POINTS=0,
18 18
19 //! All vertices form a single connected line. 19 //! All vertices form a single connected line.
20 EPT_LINE_STRIP, 20 EPT_LINE_STRIP,
21 21
22 //! Just as LINE_STRIP, but the last and the first vertex is also connected. 22 //! Just as LINE_STRIP, but the last and the first vertex is also connected.
23 EPT_LINE_LOOP, 23 EPT_LINE_LOOP,
24 24
25 //! Every two vertices are connected creating n/2 lines. 25 //! Every two vertices are connected creating n/2 lines.
26 EPT_LINES, 26 EPT_LINES,
27 27
28 //! After the first two vertices each vertex defines a new triangle. 28 //! After the first two vertices each vertex defines a new triangle.
29 //! Always the two last and the new one form a new triangle. 29 //! Always the two last and the new one form a new triangle.
30 EPT_TRIANGLE_STRIP, 30 EPT_TRIANGLE_STRIP,
31 31
32 //! After the first two vertices each vertex defines a new triangle. 32 //! After the first two vertices each vertex defines a new triangle.
33 //! All around the common first vertex. 33 //! All around the common first vertex.
34 EPT_TRIANGLE_FAN, 34 EPT_TRIANGLE_FAN,
35 35
36 //! Explicitly set all vertices for each triangle. 36 //! Explicitly set all vertices for each triangle.
37 EPT_TRIANGLES, 37 EPT_TRIANGLES,
38 38
39 //! After the first two vertices each further tw vetices create a quad with the preceding two. 39 //! After the first two vertices each further tw vetices create a quad with the preceding two.
40 EPT_QUAD_STRIP, 40 EPT_QUAD_STRIP,
41 41
42 //! Every four vertices create a quad. 42 //! Every four vertices create a quad.
43 EPT_QUADS, 43 EPT_QUADS,
44 44
45 //! Just as LINE_LOOP, but filled. 45 //! Just as LINE_LOOP, but filled.
46 EPT_POLYGON, 46 EPT_POLYGON,
47 47
48 //! The single vertices are expanded to quad billboards on the GPU. 48 //! The single vertices are expanded to quad billboards on the GPU.
49 EPT_POINT_SPRITES 49 EPT_POINT_SPRITES
50 }; 50 };
51 51
52} // end namespace scene 52} // end namespace scene
53} // end namespace irr 53} // end namespace irr
54 54
55#endif 55#endif
56 56