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author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
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committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8/doc/html/_i_triangle_selector_8h_source.html | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
download | SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.zip SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.gz SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.bz2 SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.xz |
Update Irrlicht to 1.8.1. Include actual change markers this time. lol
Diffstat (limited to 'libraries/irrlicht-1.8/doc/html/_i_triangle_selector_8h_source.html')
-rw-r--r-- | libraries/irrlicht-1.8/doc/html/_i_triangle_selector_8h_source.html | 178 |
1 files changed, 0 insertions, 178 deletions
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91 | <a href="_i_triangle_selector_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> | ||
92 | <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> | ||
93 | <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> | ||
94 | <a name="l00004"></a>00004 | ||
95 | <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_TRIANGLE_SELECTOR_H_INCLUDED__</span> | ||
96 | <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_TRIANGLE_SELECTOR_H_INCLUDED__</span> | ||
97 | <a name="l00007"></a>00007 <span class="preprocessor"></span> | ||
98 | <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span> | ||
99 | <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="triangle3d_8h.html">triangle3d.h</a>"</span> | ||
100 | <a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="aabbox3d_8h.html">aabbox3d.h</a>"</span> | ||
101 | <a name="l00011"></a>00011 <span class="preprocessor">#include "<a class="code" href="matrix4_8h.html">matrix4.h</a>"</span> | ||
102 | <a name="l00012"></a>00012 <span class="preprocessor">#include "<a class="code" href="line3d_8h.html">line3d.h</a>"</span> | ||
103 | <a name="l00013"></a>00013 | ||
104 | <a name="l00014"></a>00014 <span class="keyword">namespace </span>irr | ||
105 | <a name="l00015"></a>00015 { | ||
106 | <a name="l00016"></a>00016 <span class="keyword">namespace </span>scene | ||
107 | <a name="l00017"></a>00017 { | ||
108 | <a name="l00018"></a>00018 | ||
109 | <a name="l00019"></a>00019 <span class="keyword">class </span>ISceneNode; | ||
110 | <a name="l00020"></a>00020 | ||
111 | <a name="l00022"></a>00022 | ||
112 | <a name="l00028"></a><a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html">00028</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html" title="Interface to return triangles with specific properties.">ITriangleSelector</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a> | ||
113 | <a name="l00029"></a>00029 { | ||
114 | <a name="l00030"></a>00030 <span class="keyword">public</span>: | ||
115 | <a name="l00031"></a>00031 | ||
116 | <a name="l00033"></a>00033 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html#a0db5d5c5c9df15c41c00db40c692fcc6" title="Get amount of all available triangles in this selector.">getTriangleCount</a>() <span class="keyword">const</span> = 0; | ||
117 | <a name="l00034"></a>00034 | ||
118 | <a name="l00036"></a>00036 | ||
119 | <a name="l00050"></a>00050 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html#a63b547218902d57a44357d3a246e5070" title="Gets the triangles for one associated node.">getTriangles</a>(<a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">core::triangle3df</a>* triangles, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> arraySize, | ||
120 | <a name="l00051"></a>00051 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a>& outTriangleCount, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>* transform=0) <span class="keyword">const</span> = 0; | ||
121 | <a name="l00052"></a>00052 | ||
122 | <a name="l00054"></a>00054 | ||
123 | <a name="l00073"></a>00073 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html#a63b547218902d57a44357d3a246e5070" title="Gets the triangles for one associated node.">getTriangles</a>(<a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">core::triangle3df</a>* triangles, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> arraySize, | ||
124 | <a name="l00074"></a>00074 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a>& outTriangleCount, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d<f32></a>& box, | ||
125 | <a name="l00075"></a>00075 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>* transform=0) <span class="keyword">const</span> = 0; | ||
126 | <a name="l00076"></a>00076 | ||
127 | <a name="l00078"></a>00078 | ||
128 | <a name="l00097"></a>00097 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html#a63b547218902d57a44357d3a246e5070" title="Gets the triangles for one associated node.">getTriangles</a>(<a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">core::triangle3df</a>* triangles, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> arraySize, | ||
129 | <a name="l00098"></a>00098 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a>& outTriangleCount, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">core::line3d<f32></a>& line, | ||
130 | <a name="l00099"></a>00099 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>* transform=0) <span class="keyword">const</span> = 0; | ||
131 | <a name="l00100"></a>00100 | ||
132 | <a name="l00102"></a>00102 | ||
133 | <a name="l00110"></a>00110 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html#a9b180f4d9e273a6c1cda9afeb3b1c98b" title="Get scene node associated with a given triangle.">getSceneNodeForTriangle</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> triangleIndex) <span class="keyword">const</span> = 0; | ||
134 | <a name="l00111"></a>00111 | ||
135 | <a name="l00113"></a>00113 | ||
136 | <a name="l00115"></a>00115 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html#ae0d51279cab70e31a6aa2646e3b05df4" title="Get number of TriangleSelectors that are part of this one.">getSelectorCount</a>() <span class="keyword">const</span> = 0; | ||
137 | <a name="l00116"></a>00116 | ||
138 | <a name="l00118"></a>00118 | ||
139 | <a name="l00120"></a>00120 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html" title="Interface to return triangles with specific properties.">ITriangleSelector</a>* <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html#a51e15d33c41642441a311a33d2f1ebed" title="Get TriangleSelector based on index based on getSelectorCount.">getSelector</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index) = 0; | ||
140 | <a name="l00121"></a>00121 | ||
141 | <a name="l00123"></a>00123 | ||
142 | <a name="l00125"></a>00125 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html" title="Interface to return triangles with specific properties.">ITriangleSelector</a>* <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html#a51e15d33c41642441a311a33d2f1ebed" title="Get TriangleSelector based on index based on getSelectorCount.">getSelector</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index) <span class="keyword">const</span> = 0; | ||
143 | <a name="l00126"></a>00126 }; | ||
144 | <a name="l00127"></a>00127 | ||
145 | <a name="l00128"></a>00128 } <span class="comment">// end namespace scene</span> | ||
146 | <a name="l00129"></a>00129 } <span class="comment">// end namespace irr</span> | ||
147 | <a name="l00130"></a>00130 | ||
148 | <a name="l00131"></a>00131 <span class="preprocessor">#endif</span> | ||
149 | </pre></div></div> | ||
150 | </div> | ||
151 | <div id="nav-path" class="navpath"> | ||
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