From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_triangle_selector_8h_source.html | 178 --------------------- 1 file changed, 178 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/_i_triangle_selector_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_triangle_selector_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_triangle_selector_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_triangle_selector_8h_source.html deleted file mode 100644 index 4af54d6..0000000 --- a/libraries/irrlicht-1.8/doc/html/_i_triangle_selector_8h_source.html +++ /dev/null @@ -1,178 +0,0 @@ - - - - -Irrlicht 3D Engine: ITriangleSelector.h Source File - - - - - - - - - - - - - - -
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ITriangleSelector.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
-00002 // This file is part of the "Irrlicht Engine".
-00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
-00004 
-00005 #ifndef __I_TRIANGLE_SELECTOR_H_INCLUDED__
-00006 #define __I_TRIANGLE_SELECTOR_H_INCLUDED__
-00007 
-00008 #include "IReferenceCounted.h"
-00009 #include "triangle3d.h"
-00010 #include "aabbox3d.h"
-00011 #include "matrix4.h"
-00012 #include "line3d.h"
-00013 
-00014 namespace irr
-00015 {
-00016 namespace scene
-00017 {
-00018 
-00019 class ISceneNode;
-00020 
-00022 
-00028 class ITriangleSelector : public virtual IReferenceCounted
-00029 {
-00030 public:
-00031 
-00033     virtual s32 getTriangleCount() const = 0;
-00034 
-00036 
-00050     virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
-00051         s32& outTriangleCount, const core::matrix4* transform=0) const = 0;
-00052 
-00054 
-00073     virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
-00074         s32& outTriangleCount, const core::aabbox3d<f32>& box,
-00075         const core::matrix4* transform=0) const = 0;
-00076 
-00078 
-00097     virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
-00098         s32& outTriangleCount, const core::line3d<f32>& line,
-00099         const core::matrix4* transform=0) const = 0;
-00100 
-00102 
-00110     virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const = 0;
-00111 
-00113 
-00115     virtual u32 getSelectorCount() const = 0;
-00116 
-00118 
-00120     virtual ITriangleSelector* getSelector(u32 index) = 0;
-00121 
-00123 
-00125     virtual const ITriangleSelector* getSelector(u32 index) const = 0;
-00126 };
-00127 
-00128 } // end namespace scene
-00129 } // end namespace irr
-00130 
-00131 #endif
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