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author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
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committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8/doc/html/_i_scene_node_factory_8h_source.html | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
download | SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.zip SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.gz SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.bz2 SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.xz |
Update Irrlicht to 1.8.1. Include actual change markers this time. lol
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/doc/html/_i_scene_node_factory_8h_source.html | 165 |
1 files changed, 0 insertions, 165 deletions
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91 | <a href="_i_scene_node_factory_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> | ||
92 | <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> | ||
93 | <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> | ||
94 | <a name="l00004"></a>00004 | ||
95 | <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_SCENE_NODE_FACTORY_H_INCLUDED__</span> | ||
96 | <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_SCENE_NODE_FACTORY_H_INCLUDED__</span> | ||
97 | <a name="l00007"></a>00007 <span class="preprocessor"></span> | ||
98 | <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span> | ||
99 | <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_e_scene_node_types_8h.html">ESceneNodeTypes.h</a>"</span> | ||
100 | <a name="l00010"></a>00010 | ||
101 | <a name="l00011"></a>00011 <span class="keyword">namespace </span>irr | ||
102 | <a name="l00012"></a>00012 { | ||
103 | <a name="l00013"></a>00013 | ||
104 | <a name="l00014"></a>00014 <span class="keyword">namespace </span>scene | ||
105 | <a name="l00015"></a>00015 { | ||
106 | <a name="l00016"></a>00016 <span class="keyword">class </span>ISceneNode; | ||
107 | <a name="l00017"></a>00017 | ||
108 | <a name="l00019"></a>00019 | ||
109 | <a name="l00027"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node_factory.html">00027</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_scene_node_factory.html" title="Interface for dynamic creation of scene nodes.">ISceneNodeFactory</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a> | ||
110 | <a name="l00028"></a>00028 { | ||
111 | <a name="l00029"></a>00029 <span class="keyword">public</span>: | ||
112 | <a name="l00031"></a>00031 | ||
113 | <a name="l00035"></a>00035 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_factory.html#a540de57f9f72a70ee622c536859f5997" title="adds a scene node to the scene graph based on its type id">addSceneNode</a>(<a class="code" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bd" title="An enumeration for all types of built-in scene nodes.">ESCENE_NODE_TYPE</a> type, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent=0) = 0; | ||
114 | <a name="l00036"></a>00036 | ||
115 | <a name="l00038"></a>00038 | ||
116 | <a name="l00042"></a>00042 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_factory.html#a540de57f9f72a70ee622c536859f5997" title="adds a scene node to the scene graph based on its type id">addSceneNode</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* typeName, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent=0) = 0; | ||
117 | <a name="l00043"></a>00043 | ||
118 | <a name="l00045"></a>00045 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_factory.html#a3c1be487fb0169ee9fbb7169c451d16e" title="returns amount of scene node types this factory is able to create">getCreatableSceneNodeTypeCount</a>() <span class="keyword">const</span> = 0; | ||
119 | <a name="l00046"></a>00046 | ||
120 | <a name="l00048"></a>00048 | ||
121 | <a name="l00050"></a>00050 <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bd" title="An enumeration for all types of built-in scene nodes.">ESCENE_NODE_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_factory.html#aaff4e3d3dc214ec83965ecbd8e8175a3" title="returns type of a createable scene node type">getCreateableSceneNodeType</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> idx) <span class="keyword">const</span> = 0; | ||
122 | <a name="l00051"></a>00051 | ||
123 | <a name="l00053"></a>00053 | ||
124 | <a name="l00055"></a>00055 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_factory.html#a259f156cc367a9a89f79159ad2b665ac" title="returns type name of a createable scene node type by index">getCreateableSceneNodeTypeName</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> idx) <span class="keyword">const</span> = 0; | ||
125 | <a name="l00056"></a>00056 | ||
126 | <a name="l00058"></a>00058 | ||
127 | <a name="l00060"></a>00060 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_factory.html#a259f156cc367a9a89f79159ad2b665ac" title="returns type name of a createable scene node type by index">getCreateableSceneNodeTypeName</a>(<a class="code" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bd" title="An enumeration for all types of built-in scene nodes.">ESCENE_NODE_TYPE</a> type) <span class="keyword">const</span> = 0; | ||
128 | <a name="l00061"></a>00061 }; | ||
129 | <a name="l00062"></a>00062 | ||
130 | <a name="l00063"></a>00063 | ||
131 | <a name="l00064"></a>00064 } <span class="comment">// end namespace scene</span> | ||
132 | <a name="l00065"></a>00065 } <span class="comment">// end namespace irr</span> | ||
133 | <a name="l00066"></a>00066 | ||
134 | <a name="l00067"></a>00067 <span class="preprocessor">#endif</span> | ||
135 | <a name="l00068"></a>00068 <span class="preprocessor"></span> | ||
136 | </pre></div></div> | ||
137 | </div> | ||
138 | <div id="nav-path" class="navpath"> | ||
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140 | <li class="navelem"><a class="el" href="_i_scene_node_factory_8h.html">ISceneNodeFactory.h</a> </li> | ||
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