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author | David Walter Seikel | 2012-01-04 18:41:13 +1000 |
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committer | David Walter Seikel | 2012-01-04 18:41:13 +1000 |
commit | dd7595a3475407a7fa96a97393bae8c5220e8762 (patch) | |
tree | e341e911d7eb911a51684a7412ef7f7c7605d28e /libraries/evas/src/modules/engines/gl_x11/Evas_Engine_GL_X11.h | |
parent | Add the skeleton. (diff) | |
download | SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.zip SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.tar.gz SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.tar.bz2 SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.tar.xz |
Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje.
Note that embryo wont be used, but I'm not sure yet if you can build edje without it.
Diffstat (limited to 'libraries/evas/src/modules/engines/gl_x11/Evas_Engine_GL_X11.h')
-rw-r--r-- | libraries/evas/src/modules/engines/gl_x11/Evas_Engine_GL_X11.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/libraries/evas/src/modules/engines/gl_x11/Evas_Engine_GL_X11.h b/libraries/evas/src/modules/engines/gl_x11/Evas_Engine_GL_X11.h new file mode 100644 index 0000000..fb2c81c --- /dev/null +++ b/libraries/evas/src/modules/engines/gl_x11/Evas_Engine_GL_X11.h | |||
@@ -0,0 +1,46 @@ | |||
1 | #ifndef _EVAS_ENGINE_GL_X11_H | ||
2 | #define _EVAS_ENGINE_GL_X11_H | ||
3 | |||
4 | #include <X11/Xlib.h> | ||
5 | |||
6 | typedef struct _Evas_Engine_Info_GL_X11 Evas_Engine_Info_GL_X11; | ||
7 | |||
8 | struct _Evas_Engine_Info_GL_X11 | ||
9 | { | ||
10 | /* PRIVATE - don't mess with this baby or evas will poke its tongue out */ | ||
11 | /* at you and make nasty noises */ | ||
12 | Evas_Engine_Info magic; | ||
13 | |||
14 | /* engine specific data & parameters it needs to set up */ | ||
15 | struct { | ||
16 | Display *display; | ||
17 | Drawable drawable; | ||
18 | Visual *visual; | ||
19 | Colormap colormap; | ||
20 | int depth; | ||
21 | int screen; | ||
22 | int rotation; | ||
23 | unsigned int destination_alpha : 1; | ||
24 | } info; | ||
25 | /* engine specific function calls to query stuff about the destination */ | ||
26 | /* engine (what visual & colormap & depth to use, performance info etc. */ | ||
27 | struct { | ||
28 | Visual * (*best_visual_get) (Evas_Engine_Info_GL_X11 *einfo); | ||
29 | Colormap (*best_colormap_get) (Evas_Engine_Info_GL_X11 *einfo); | ||
30 | int (*best_depth_get) (Evas_Engine_Info_GL_X11 *einfo); | ||
31 | } func; | ||
32 | |||
33 | struct { | ||
34 | void (*pre_swap) (void *data, Evas *e); | ||
35 | void (*post_swap) (void *data, Evas *e); | ||
36 | |||
37 | void *data; // data for callback calls | ||
38 | } callback; | ||
39 | |||
40 | /* non-blocking or blocking mode */ | ||
41 | Evas_Engine_Render_Mode render_mode; | ||
42 | |||
43 | unsigned char vsync : 1; // does nothing right now | ||
44 | unsigned char indirect : 1; // use indirect rendering | ||
45 | }; | ||
46 | #endif | ||