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author | David Walter Seikel | 2012-01-04 18:41:13 +1000 |
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committer | David Walter Seikel | 2012-01-04 18:41:13 +1000 |
commit | dd7595a3475407a7fa96a97393bae8c5220e8762 (patch) | |
tree | e341e911d7eb911a51684a7412ef7f7c7605d28e /libraries/evas/src/modules/engines/gl_common/shader/tex_frag_s3c6410.asm | |
parent | Add the skeleton. (diff) | |
download | SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.zip SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.tar.gz SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.tar.bz2 SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.tar.xz |
Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje.
Note that embryo wont be used, but I'm not sure yet if you can build edje without it.
Diffstat (limited to 'libraries/evas/src/modules/engines/gl_common/shader/tex_frag_s3c6410.asm')
-rw-r--r-- | libraries/evas/src/modules/engines/gl_common/shader/tex_frag_s3c6410.asm | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/tex_frag_s3c6410.asm b/libraries/evas/src/modules/engines/gl_common/shader/tex_frag_s3c6410.asm new file mode 100644 index 0000000..14bbfa1 --- /dev/null +++ b/libraries/evas/src/modules/engines/gl_common/shader/tex_frag_s3c6410.asm | |||
@@ -0,0 +1,26 @@ | |||
1 | |||
2 | #------------------------------------------------- | ||
3 | # ORION - OpenGL ES 2.0 Shading Language Compiler | ||
4 | # SAMSUNG INDIA SOFTWARE OPERATIONS PVT. LTD. | ||
5 | # Compiler Version : v04.00.09 | ||
6 | # Release Date : 19.01.2009 | ||
7 | # FIMG VERSION : FIMGv1.5 | ||
8 | # Optimizer Options : -O --nolodcalc | ||
9 | #------------------------------------------------- | ||
10 | |||
11 | # hand optimised - removed useless ops | ||
12 | |||
13 | ps_3_0 | ||
14 | |||
15 | fimg_version 0x01020000 | ||
16 | |||
17 | dcl_s2_tex s0 | ||
18 | dcl_f4_col v1.x | ||
19 | dcl_f2_tex_c v0.x | ||
20 | |||
21 | label start | ||
22 | label main_ | ||
23 | texld r0.xyzw, v0.xyzw, s0 # tex=s0 | ||
24 | mul_sat oColor.xyzw, r0.xyzw, v1.xyzw # gl_FragColor=oColor.xyzw, col=v1.xyzw | ||
25 | label main_end | ||
26 | ret | ||