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authorDavid Walter Seikel2012-01-04 18:41:13 +1000
committerDavid Walter Seikel2012-01-04 18:41:13 +1000
commitdd7595a3475407a7fa96a97393bae8c5220e8762 (patch)
treee341e911d7eb911a51684a7412ef7f7c7605d28e /libraries/evas/src/modules/engines/gl_common/shader/img_mask_vert.h
parentAdd the skeleton. (diff)
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Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje.
Note that embryo wont be used, but I'm not sure yet if you can build edje without it.
Diffstat (limited to 'libraries/evas/src/modules/engines/gl_common/shader/img_mask_vert.h')
-rw-r--r--libraries/evas/src/modules/engines/gl_common/shader/img_mask_vert.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/img_mask_vert.h b/libraries/evas/src/modules/engines/gl_common/shader/img_mask_vert.h
new file mode 100644
index 0000000..7508c98
--- /dev/null
+++ b/libraries/evas/src/modules/engines/gl_common/shader/img_mask_vert.h
@@ -0,0 +1,16 @@
1"#ifdef GL_ES\n"
2"precision highp float;\n"
3"#endif\n"
4"attribute vec4 vertex;\n"
5"attribute vec4 color;\n"
6"attribute vec2 tex_coord, tex_coordm;\n"
7"uniform mat4 mvp;\n"
8"varying vec4 col;\n"
9"varying vec2 tex_c, tex_cm;\n"
10"void main()\n"
11"{\n"
12" gl_Position = mvp * vertex;\n"
13" col = color;\n"
14" tex_c = tex_coord;\n"
15" tex_cm = tex_coordm;\n"
16"}\n"