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author | David Walter Seikel | 2012-01-04 18:41:13 +1000 |
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committer | David Walter Seikel | 2012-01-04 18:41:13 +1000 |
commit | dd7595a3475407a7fa96a97393bae8c5220e8762 (patch) | |
tree | e341e911d7eb911a51684a7412ef7f7c7605d28e /libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h | |
parent | Add the skeleton. (diff) | |
download | SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.zip SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.tar.gz SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.tar.bz2 SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.tar.xz |
Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje.
Note that embryo wont be used, but I'm not sure yet if you can build edje without it.
Diffstat (limited to 'libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h')
-rw-r--r-- | libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h b/libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h new file mode 100644 index 0000000..f9b7a9c --- /dev/null +++ b/libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h | |||
@@ -0,0 +1,36 @@ | |||
1 | #ifndef __EVAS_ENGINE_DIRECT3D_H__ | ||
2 | #define __EVAS_ENGINE_DIRECT3D_H__ | ||
3 | |||
4 | |||
5 | #define WIN32_LEAN_AND_MEAN | ||
6 | #include <windows.h> | ||
7 | #undef WIN32_LEAN_AND_MEAN | ||
8 | |||
9 | typedef struct _Evas_Engine_Info_Direct3D Evas_Engine_Info_Direct3D; | ||
10 | |||
11 | struct _Evas_Engine_Info_Direct3D | ||
12 | { | ||
13 | /* PRIVATE - don't mess with this baby or evas will poke its tongue out */ | ||
14 | /* at you and make nasty noises */ | ||
15 | Evas_Engine_Info magic; | ||
16 | |||
17 | struct { | ||
18 | HWND window; | ||
19 | int rotation; | ||
20 | int depth; | ||
21 | int fullscreen : 1; | ||
22 | int layered : 1; | ||
23 | } info; | ||
24 | |||
25 | struct { | ||
26 | unsigned short width; | ||
27 | unsigned short height; | ||
28 | unsigned char *mask; | ||
29 | } *shape; | ||
30 | |||
31 | /* non-blocking or blocking mode */ | ||
32 | Evas_Engine_Render_Mode render_mode; | ||
33 | }; | ||
34 | |||
35 | |||
36 | #endif /* __EVAS_ENGINE_DIRECT3D_H__ */ | ||