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authorDavid Walter Seikel2012-01-04 18:41:13 +1000
committerDavid Walter Seikel2012-01-04 18:41:13 +1000
commitdd7595a3475407a7fa96a97393bae8c5220e8762 (patch)
treee341e911d7eb911a51684a7412ef7f7c7605d28e /libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h
parentAdd the skeleton. (diff)
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Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje.
Note that embryo wont be used, but I'm not sure yet if you can build edje without it.
Diffstat (limited to 'libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h')
-rw-r--r--libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h b/libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h
new file mode 100644
index 0000000..f9b7a9c
--- /dev/null
+++ b/libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h
@@ -0,0 +1,36 @@
1#ifndef __EVAS_ENGINE_DIRECT3D_H__
2#define __EVAS_ENGINE_DIRECT3D_H__
3
4
5#define WIN32_LEAN_AND_MEAN
6#include <windows.h>
7#undef WIN32_LEAN_AND_MEAN
8
9typedef struct _Evas_Engine_Info_Direct3D Evas_Engine_Info_Direct3D;
10
11struct _Evas_Engine_Info_Direct3D
12{
13 /* PRIVATE - don't mess with this baby or evas will poke its tongue out */
14 /* at you and make nasty noises */
15 Evas_Engine_Info magic;
16
17 struct {
18 HWND window;
19 int rotation;
20 int depth;
21 int fullscreen : 1;
22 int layered : 1;
23 } info;
24
25 struct {
26 unsigned short width;
27 unsigned short height;
28 unsigned char *mask;
29 } *shape;
30
31 /* non-blocking or blocking mode */
32 Evas_Engine_Render_Mode render_mode;
33};
34
35
36#endif /* __EVAS_ENGINE_DIRECT3D_H__ */