From dd7595a3475407a7fa96a97393bae8c5220e8762 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Wed, 4 Jan 2012 18:41:13 +1000 Subject: Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje. Note that embryo wont be used, but I'm not sure yet if you can build edje without it. --- .../engines/direct3d/Evas_Engine_Direct3D.h | 36 ++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h (limited to 'libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h') diff --git a/libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h b/libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h new file mode 100644 index 0000000..f9b7a9c --- /dev/null +++ b/libraries/evas/src/modules/engines/direct3d/Evas_Engine_Direct3D.h @@ -0,0 +1,36 @@ +#ifndef __EVAS_ENGINE_DIRECT3D_H__ +#define __EVAS_ENGINE_DIRECT3D_H__ + + +#define WIN32_LEAN_AND_MEAN +#include +#undef WIN32_LEAN_AND_MEAN + +typedef struct _Evas_Engine_Info_Direct3D Evas_Engine_Info_Direct3D; + +struct _Evas_Engine_Info_Direct3D +{ + /* PRIVATE - don't mess with this baby or evas will poke its tongue out */ + /* at you and make nasty noises */ + Evas_Engine_Info magic; + + struct { + HWND window; + int rotation; + int depth; + int fullscreen : 1; + int layered : 1; + } info; + + struct { + unsigned short width; + unsigned short height; + unsigned char *mask; + } *shape; + + /* non-blocking or blocking mode */ + Evas_Engine_Render_Mode render_mode; +}; + + +#endif /* __EVAS_ENGINE_DIRECT3D_H__ */ -- cgit v1.1