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author | David Walter Seikel | 2014-07-03 01:51:08 +1000 |
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committer | David Walter Seikel | 2014-07-03 01:51:08 +1000 |
commit | 783271d365f141ae8c2c3950dda679c4cee02be9 (patch) | |
tree | 877231095abdf7ad7edec699584adb6dd5026148 /docs | |
parent | More logging to ignore. (diff) | |
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Added some animation related links.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/ClientHamr/README.BVJ | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/docs/ClientHamr/README.BVJ b/docs/ClientHamr/README.BVJ index 456154a..484f272 100644 --- a/docs/ClientHamr/README.BVJ +++ b/docs/ClientHamr/README.BVJ | |||
@@ -5,3 +5,13 @@ It's in the ClientHamr section coz on the server side, they are just | |||
5 | dealt with as blobs to be sent to the viewers. This may change if we | 5 | dealt with as blobs to be sent to the viewers. This may change if we |
6 | implement animating link sets, and interaction with the sim physics. | 6 | implement animating link sets, and interaction with the sim physics. |
7 | 7 | ||
8 | Also - | ||
9 | ====== | ||
10 | |||
11 | Some useful links for actually writing animation code - | ||
12 | |||
13 | https://en.wikipedia.org/wiki/Portal:Computer_graphics | ||
14 | https://en.wikipedia.org/wiki/3D_computer_graphics | ||
15 | https://en.wikipedia.org/wiki/Skeletal_animation | ||
16 | https://en.wikipedia.org/wiki/Morph_target_animation | ||
17 | https://en.wikipedia.org/wiki/Inverse_kinematics | ||