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author | David Walter Seikel | 2014-07-02 19:44:12 +1000 |
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committer | David Walter Seikel | 2014-07-02 19:44:12 +1000 |
commit | 02b9c48fd8d99d8128133692baf2e5c686c5590b (patch) | |
tree | 9eb4f5e5580b96c4f01f60e64d0dba7e8cb5fdc1 /docs | |
parent | TODO++ (diff) | |
download | SledjHamr-02b9c48fd8d99d8128133692baf2e5c686c5590b.zip SledjHamr-02b9c48fd8d99d8128133692baf2e5c686c5590b.tar.gz SledjHamr-02b9c48fd8d99d8128133692baf2e5c686c5590b.tar.bz2 SledjHamr-02b9c48fd8d99d8128133692baf2e5c686c5590b.tar.xz |
Fix a bunch of typos.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/love.txt | 4 | ||||
-rw-r--r-- | docs/portals.txt | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/docs/love.txt b/docs/love.txt index d95dc30..e262ef2 100644 --- a/docs/love.txt +++ b/docs/love.txt | |||
@@ -223,8 +223,8 @@ structure. A directory for ground level, and one for each sky box for | |||
223 | instance. Relative paths inside .omg files sorts that all out. | 223 | instance. Relative paths inside .omg files sorts that all out. |
224 | 224 | ||
225 | A sims index.omg file might be constantly updated for busy sims. Could | 225 | A sims index.omg file might be constantly updated for busy sims. Could |
226 | generate it on the fly by the lspace server, based on the actual | 226 | generate it on the fly by the Lspace server, based on the actual |
227 | contents of the sim directory. Alternative lspace servers could just | 227 | contents of the sim directory. Alternative Lspace servers could just |
228 | use a CMS system for all of this anyway. They would still use the same | 228 | use a CMS system for all of this anyway. They would still use the same |
229 | structure for URLs and .omg files. | 229 | structure for URLs and .omg files. |
230 | 230 | ||
diff --git a/docs/portals.txt b/docs/portals.txt index df24e48..591460b 100644 --- a/docs/portals.txt +++ b/docs/portals.txt | |||
@@ -16,7 +16,7 @@ In SledjHamr, as well as allowing completely unrestricted and easy | |||
16 | access to lots of content, we should make it easy to travel between | 16 | access to lots of content, we should make it easy to travel between |
17 | virtual worlds. Part of this is to include compatibility layers in | 17 | virtual worlds. Part of this is to include compatibility layers in |
18 | separate modules to be compatible with what ever virtual world systems | 18 | separate modules to be compatible with what ever virtual world systems |
19 | aer around. You would still need to create accounts and log onto those | 19 | are around. You would still need to create accounts and log onto those |
20 | worlds though. How can we mix them up? I imagine easy to use portal | 20 | worlds though. How can we mix them up? I imagine easy to use portal |
21 | objects. Let's start with the basics, and work out some more complex | 21 | objects. Let's start with the basics, and work out some more complex |
22 | examples. | 22 | examples. |