From 02b9c48fd8d99d8128133692baf2e5c686c5590b Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Wed, 2 Jul 2014 19:44:12 +1000 Subject: Fix a bunch of typos. --- docs/love.txt | 4 ++-- docs/portals.txt | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'docs') diff --git a/docs/love.txt b/docs/love.txt index d95dc30..e262ef2 100644 --- a/docs/love.txt +++ b/docs/love.txt @@ -223,8 +223,8 @@ structure. A directory for ground level, and one for each sky box for instance. Relative paths inside .omg files sorts that all out. A sims index.omg file might be constantly updated for busy sims. Could -generate it on the fly by the lspace server, based on the actual -contents of the sim directory. Alternative lspace servers could just +generate it on the fly by the Lspace server, based on the actual +contents of the sim directory. Alternative Lspace servers could just use a CMS system for all of this anyway. They would still use the same structure for URLs and .omg files. diff --git a/docs/portals.txt b/docs/portals.txt index df24e48..591460b 100644 --- a/docs/portals.txt +++ b/docs/portals.txt @@ -16,7 +16,7 @@ In SledjHamr, as well as allowing completely unrestricted and easy access to lots of content, we should make it easy to travel between virtual worlds. Part of this is to include compatibility layers in separate modules to be compatible with what ever virtual world systems -aer around. You would still need to create accounts and log onto those +are around. You would still need to create accounts and log onto those worlds though. How can we mix them up? I imagine easy to use portal objects. Let's start with the basics, and work out some more complex examples. -- cgit v1.1