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authorDavid Walter Seikel2016-01-01 21:57:24 +1000
committerDavid Walter Seikel2016-01-01 21:57:24 +1000
commitbc44e6b3339976fc08d86eecc79f972fb90aecab (patch)
tree8c4dc473840ba773a7a2ee393b2045cc758dc024 /docs/index.html
parentAdded a test HTML page for bringing the design docs into the source repo. (diff)
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1<html>
2<head>
3</head>
4<body bgcolor="black" text="white" alink="red" link="blue" vlink="purple">
5Welcome to the SledjHamr wiki!
6
7<p>OMG might stand for Open Magic Garden, but we are open to other suggestions.</p>
8<p>Open Management Group have a US registered trade mark of "OMG", and they deal with computer integration standards for "enterprise", in other words, big business, with deep pockets plus scary lawyers, and too close to what we are doing for us to get away with it for long. So, in the interests of having a name so I can just start coding dammit, I'm going with my original name of SledjHamr. It's not very marketing friendly, and even I have to stop and think exactly how it is spelled. lol</p>
9<p>We don't have a great name for it, until recently I liked NGIW (Next Generation Immersive Web) best, but OMG has plenty of appeal. What it is, even if we don't have a clear name for it, is an improved version of OpenSimulator and Imprudence, a vision of better virtual worlds. We have a few pages talking about it. Check out:</p>
10<p>In reverse alphabetical order to enhance your reading pleasure.</p>
11<ul>
12<li><a href="SledjHamr.html">SledjHamr</a> Tearing down the garden walls.</li>
13<li><a href="OMG-WTF-BBQ.html">OMG WTF BBQ</a> A means of making UUIDs location-agnostic.</li>
14<li><a href="NGIW.html">NGIW</a> REST as the simulation data server?</li>
15<li><a href="NGIW.Commands.html">NGIW.Commands</a> In the NGIW/REST world, how do I touch an object, or send it some other kind of message?</li>
16<li><a href="Nails.html">Nails</a> How to put it all together.</li>
17<li><a href="LuaSL-New-scripting-engine.html">LuaSL New scripting engine</a>
18<ul>
19<li><a href="LSL-functions-implemented.html">LSL functions implemented</a></li>
20</ul>
21</li>
22<li><a href="InworldAnimationEditor.html">InworldAnimationEditor</a> I dream of mixing qavimator into the client.</li>
23<li><a href="Grid-data-flow.html">Grid data flow</a> Documenting the flow of data through an OpenSim system, so we can replace it.</li>
24<li><a href="Croquet-integration.html">Croquet integration</a></li>
25<li><a href="ClientHamr.html">ClientHamr</a> How to rip code out of the client and make it better.</li>
26<li><a href="BVJ.html">BVJ</a> New and improved animations, with extra attachment points included.</li>
27<li><a href="BlackListAssetServersTracker.html">BlackListAssetServersTracker</a> Might be cool if you could accept/reject asset servers. For copyright control or to avoid seeing yucky stuff.</li>
28</ul>
29<p>We have a code repo on github now - <a href="https://github.com/onefang/SledjHamr">https://github.com/onefang/SledjHamr</a> with just a small README that points to this page. We can finally start writing code.</p>
30</body>
31</html>